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I agree, Todd, but don't downplay the value of the 3D capabilities. I was able to do several 3D animations for clients, including a new series opening that had two animated characters paddling a boat. There is significant power already if you are willing to invest the time to learn.
I am one of those users you describe that has used AE for years but does not run dedicated 3D software. For me it's perfect as I already own a certified Cuda card to use with CS6.
Jack Tunnicliffe
www.javapost.ca
www.caffeineproductions.ca
Sent from my Apple iPhone
On 2012-05-13, at 11:16 AM, Todd Kopriva <kopriva@adobe.com> wrote:
> responding to a few points:
>
> - The 3D feature set in After Effects CS6 was by no means intended to replace work done in a dedicated 3D application. If you have Cinema 4D, use it. The target audience for this feature is the person who doesn't have/know Cinema 4D and just needs to do something simple, like a rotating logo bug or simple extruded text. It may take this person an hour (counting render time), but that is less time than it would take this same person to coordinate with a 3D artist to do the work in another application.
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> - This feature set is a first step. Though we don't intend to try to replace Cinema 4D, we do intend to push these features further. But we had to start somewhere. Though this feature set doesn't satisfy every need, it does satisfy some needs, and it's a way for us to start to get feedback from our users about what they like, what they don't like, and where they want us to go next.
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> - The reason that the ray-traced 3D renderer needs to run on the GPU is because that is how to make it fast. The reason that it runs on Nvidia GPUs only in After Effects CS6 is because that is how we were able to make it fast enough with the current state of technology and available resources.
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> +---End of message---+
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