Return-Path: Received: from mail-vc0-f169.google.com ([209.85.220.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4717573 for AE-List@media-motion.tv; Thu, 17 May 2012 18:37:35 +0200 Received: by vcbfl10 with SMTP id fl10so202681vcb.28 for ; Thu, 17 May 2012 09:39:25 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=b7y2y0LKIFfOzDf0tTr1Z4FxnaX2gT8zEOfXCbhASCw=; b=pWMZhRZCjYIxDEoYA1eVwoOj4IrBtMvEF0cajQc3W6LrR0CXGpjDUjdBOvF/bix5EL RDPvBSIOeWypo08Tf4Fz4Ir09fcVA4at/Mir5BE9PerMlC9y3QUKy+TdyzJlYAh0/2PC NA4nUEDmuhywK45x5Y2BZEdqHsTVsxEy+h82zxUaHjtE3uZ4TTXXyyzVUpeHzVCt3oSP KbPAfigyJe8Y0kmQXhiiln4hrpjL3vpBeFutOPn9YfHYMf1x3HG3y2OBLlNdPRBaDret sdq4mAQOgziIns7TASDm8yO+gxRFwkYURDmEkPtsPlCfnI6kTqGfJUo3LePbD7ie4e9Z q9LQ== MIME-Version: 1.0 Received: by 10.52.172.194 with SMTP id be2mr4223908vdc.60.1337272764906; Thu, 17 May 2012 09:39:24 -0700 (PDT) Received: by 10.220.149.70 with HTTP; Thu, 17 May 2012 09:39:24 -0700 (PDT) In-Reply-To: References: Date: Thu, 17 May 2012 12:39:24 -0400 Message-ID: Subject: Re: [AE] 3D solids / no blend mode? From: rendernyc To: After Effects Mail List Content-Type: multipart/alternative; boundary=bcaec51b9f671ebc0604c03e14f3 --bcaec51b9f671ebc0604c03e14f3 Content-Type: text/plain; charset=ISO-8859-1 when you switch to the raytrace renderer a biog warning box comes up telling you all the new dos and donts. blend modes arent supported however you can set a layer as a shadow catcher by setting its shadow attribute to receives shadow only On Thu, May 17, 2012 at 12:36 PM, James WIlson wrote: > So, previously, to get a shadow catcher I would position a 3d white solid > and switch the blend mode to multiply. Now, once the solid is switched to > 3D, it seems that the blend modes go away. > > What gives? Anyone have a new method for shadow catchers in CS6? > > Once again...thanks. > > JIm > +---End of message---+ > To unsubscribe send any message to > -- danny princz exposedideas.com --bcaec51b9f671ebc0604c03e14f3 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable when you switch to the raytrace renderer a biog warning box comes up tellin= g you all the new dos and donts.
blend modes arent supported
=
however you can set a layer as a shadow catcher by setting i= ts shadow attribute to=A0receives=A0shadow only

On Thu, May 17, 2012 at 12:36 PM, James WIls= on <lists@jwmm.com> wrote:
So, previously, to get a shadow catcher I would position a 3d white solid a= nd switch the blend mode to multiply. Now, once the solid is switched to 3D= , it seems that the blend modes go away.

What gives? Anyone have a new method for shadow catchers in CS6?

Once again...thanks.

JIm
+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>



--
danny princz=

exposedideas.com
--bcaec51b9f671ebc0604c03e14f3--