| when you switch to the raytrace renderer a biog warning box comes up telling you all the new dos and donts. blend modes arent supported
however you can set a layer as a shadow catcher by setting its shadow attribute to receives shadow only
On Thu, May 17, 2012 at 12:36 PM, James WIlson <lists@jwmm.com> wrote:
So, previously, to get a shadow catcher I would position a 3d white solid and switch the blend mode to multiply. Now, once the solid is switched to 3D, it seems that the blend modes go away.
What gives? Anyone have a new method for shadow catchers in CS6?
Once again...thanks.
JIm
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