James WIlson <
lists@jwmm.com> hat am 17. Mai 2012 um 18:36 geschrieben:
> So, previously, to get a shadow catcher I would position a 3d white solid and switch the blend mode to multiply. Now, once the solid is switched to 3D, it seems that the blend modes go away.
>
> What gives? Anyone have a new method for shadow catchers in CS6?
>
> Once again...thanks.
>
> JIm
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