Return-Path: Received: from omta3.brinkster.com ([65.182.109.103] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4717621 for AE-List@media-motion.tv; Thu, 17 May 2012 18:59:03 +0200 Received: from localhost (localhost.localdomain [127.0.0.1]) by omta3.brinkster.com (Postfix) with ESMTP id 9D6891C11DEA for ; Thu, 17 May 2012 10:00:51 -0700 (MST) X-Virus-Scanned: amavisd-new at omta3.brinkster.com Received: from omta3.brinkster.com ([127.0.0.1]) by localhost (omta3.brinkster.com [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id CebSpk8GU423 for ; Thu, 17 May 2012 10:00:51 -0700 (MST) Received: from mta8.brinkster.com (unknown [65.182.109.87]) by omta3.brinkster.com (Postfix) with ESMTPS id 5C6791C11D7C for ; Thu, 17 May 2012 10:00:51 -0700 (MST) Received: from localhost (localhost.localdomain [127.0.0.1]) by mta8.brinkster.com (Postfix) with ESMTP id 26B001F4008 for ; Thu, 17 May 2012 13:00:52 -0400 (EDT) X-Virus-Scanned: amavisd-new at mta8.brinkster.com Received: from mta8.brinkster.com ([127.0.0.1]) by localhost (mta8.brinkster.com [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 7O+JHxASKqII for ; Thu, 17 May 2012 13:00:51 -0400 (EDT) Received: from mail5c.brinkster.com (mail5c.brinkster.com [10.0.6.192]) by mta8.brinkster.com (Postfix) with ESMTP id 94FC31F4004 for ; Thu, 17 May 2012 13:00:51 -0400 (EDT) Date: Thu, 17 May 2012 10:00:49 -0700 (MST) From: "Roland Kahlenberg (RoRK)" To: After Effects Mail List Message-ID: <15009984.430102.1337274049263.JavaMail.root@mail5c.brinkster.com> In-Reply-To: Subject: Re: [AE] 3D solids / no blend mode? MIME-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable X-Originating-IP: [220.255.1.26] X-Mailer: Zimbra 6.0.6_GA_2332.RHEL4 (ZimbraWebClient - SAF3 (Win)/6.0.6_GA_2324.RHEL5) To create a Shadow Catcher layer with CS6 (Ray-tracing Renderer) for pre-re= ndering or nesting purposes, you will need a 2D (YES 2D) White Solid at the= bottom of your Timeline layer stack.=20 To emphasize, other than a white 3D solid which is used to =E2=80=99catch= =E2=80=99 the shadow an ADDITIONAL 2D white solid has to be in place. Many = thanks to Steve Tiborcz of Adobe for his input on this. Obviously, I was on= ly moments away from discovering the solution myself, if not for Steve's ti= mely input. ;-) This is a vastly different workflow relative to the Classic 3D Renderer or = pre-CS6.=20 HTH Roland Kahlenberg ----- Original Message ----- From: "James WIlson" To: "After Effects Mail List" Sent: Friday, May 18, 2012 12:36:33 AM Subject: [AE] 3D solids / no blend mode? So, previously, to get a shadow catcher I would position a 3d white solid and switch the blend mode to multiply. Now, once the solid is switched to 3D, it seems that the blend modes go away. What gives? Anyone have a new method for shadow catchers in CS6? Once again...thanks. JIm +---End of message---+ To unsubscribe send any message to