Return-Path: Received: from mail-lb0-f169.google.com ([209.85.217.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4719050 for AE-List@media-motion.tv; Fri, 18 May 2012 16:52:08 +0200 Received: by lbjn8 with SMTP id n8so2218747lbj.28 for ; Fri, 18 May 2012 07:54:01 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=google.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type:x-gm-message-state; bh=AqHnrxLeVePqcSpvVJtye5IA3eDIsH5ozt4Y/IEY+sg=; b=NX6Me+Wsp6Em+8rRmJi/ZdTGpiMSde/5UT6/KjSJVQ1D1VHVYrjeRLQWUCGLi5Pcih QVjPor+DDDAx6s8BspNBiC8rojgLHOH/3NKFDueT7gzaffhwJVA3rXIy69DBea4F+3XV iskdoLXzEcdRqiY+YOvmlRUV2/H5o9DMhcV+UIQYcBIv+taWQ+QGuIIZlT42QSpe/1L9 7JTF1oleo82EZU6mhO5i0LJZ08kVDLxoRZ/gfM9vFajA7XL561450mqLAzKUQuPJrkJm DbW9JEZ+kxg3maqdR1h1OcZWdIiG1ZYcjYOfma+iALIvL8k2cgwX+pTcof878YYuTT8h +AbQ== MIME-Version: 1.0 Received: by 10.112.104.3 with SMTP id ga3mr4832752lbb.77.1337352841534; Fri, 18 May 2012 07:54:01 -0700 (PDT) Received: by 10.112.85.230 with HTTP; Fri, 18 May 2012 07:54:01 -0700 (PDT) In-Reply-To: References: Date: Fri, 18 May 2012 16:54:01 +0200 Message-ID: Subject: Re: [AE] CS6 Premier and Macbook Pro i7 From: Robert Kjettrup To: After Effects Mail List Content-Type: multipart/alternative; boundary=14dae9d719760f1e4304c050b919 X-Gm-Message-State: ALoCoQnLuj11w6A5eGb2RgwYbDMs4/BIrfr8hkLC4BjFKfBlzzEyoZmOhWdcbbJ1vOxb08iItCUz --14dae9d719760f1e4304c050b919 Content-Type: text/plain; charset=ISO-8859-1 As i understand the new raytracer in AE, then it is built on nVidia OptiX technology, so i guess it will never provide AMD support. But hopefully Adobe will make the Classic 3d render support 3d geometry too.... someday. Robert Kjettrup / Grafiker / STV Mayday Mobil: 25 18 95 16 Mail: robert@stvmayday.dk 2012/5/18 Szabo Gergo > Any chance that the 3D renderer will support the OpenCL cards? Or It's too > slow for It? > > > On 5/18/12 3:52 AM, Todd Kopriva wrote: > >> PPro cs6 is written to use OpenCL as well. There are i >>> think 2 effects that are on nvidia that are not on AMD. >>> >> Four. >> >> Listed here: http://bit.ly/Je20M2 >> >> AE uses only nvidia as of right now though, but the original post was >>> for PPro. >>> >> Also, not really accurate. There is only one feature that requires one of >> a specific set of Nvidia cards: the GPU acceleration of the ray-traced 3D >> renderer. There are many other GPU features that do not require this >> specific hardware. >> >> Details here: http://bit.ly/JeOAOf >> >> >> +---End of message---+ >> To unsubscribe send any message to >> > > > +---End of message---+ > To unsubscribe send any message to > --14dae9d719760f1e4304c050b919 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable As i understand the new raytracer in AE, then it is built on nVidia OptiX t= echnology, so i guess it will never provide AMD support.=A0
But hopeful= ly Adobe will make the Classic 3d render support 3d geometry too.... someda= y.


Robert Kjettrup / Grafiker / STV MaydayMobil: 25 18 95 16
Mail: robert@= stvmayday.dk


2012/5/18 Szabo Gergo = <formic.gerg= o@gmail.com>
Any chance that the 3D renderer will support the OpenCL cards? Or It's = too slow for It?


On 5/18/12 3:52 AM, Todd Kopriva wrote:
PPro cs6 is written to use OpenCL as well. There are i
think 2 effects that are on nvidia that are not on AMD.
Four.

Listed here: http://bit.= ly/Je20M2

AE uses only nvidia as of right now though, but the original post was
for PPro.
Also, not really accurate. There is only one feature that requires one of a= specific set of Nvidia cards: the GPU acceleration of the ray-traced 3D re= nderer. There are many other GPU features that do not require this specific= hardware.

Details here: http://bit= .ly/JeOAOf


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