Mailing List AE-List@media-motion.tv — Message #43810
From: Ae List <AEList@roetechnologies.com>
Subject: Re: [AE] Expression to maintain speed
Date: Wed, 23 May 2012 00:20:50 -0500
To: After Effects Mail List <AE-List@media-motion.tv>
I think he's wanting a stop and go animation. Like between frame 0 and 24 move 10 pixels... Then wait a specific amount of frames and move 10 more pixels.



 

On May 22, 2012, at 11:56 PM, "Chris Zwar" <chris@chriszwar.com> wrote:

> I'm not sure I completely understand what you're doing, but am I correct that you're animating the position of a light, which is being used as an emitter by Particular?  And you want the light to move at a constant speed?
>
> If so, then you might be able to do what you want with roving keyframes.  Just select all the position keyframes between your first and last, right-click and select 'rove across time'.  No expression needed...
>
> -Chris
>
>
> -----Original Message-----
> From: jarret langmeire [mailto:langmeire@gmail.com]
> Sent: Wednesday, May 23, 2012 02:27 PM
> To: 'After Effects Mail List'
> Subject: Re: [AE] Expression to maintain speed
>
> Hi David,
>
> Unfortunately that won't work since the time interval between the beams is
> not constant.
>
> On 23 May 2012 12:13, David Torno <torno@sydefxink.com> wrote:
>
>> You could try adding the loopOut() expression to your keyframed property
>> like so...
>>
>> loopOut("continue", numKeyframes=0);
>>
>> This will maintain the speed between the two keyframes as a constant speed
>> until the layer ends.
>>
>> David Torno
>> Visual Effects Artist & Supervisor
>> http://www.ghosttownmedia.com
>> O: 213.739.2290
>> C: 818.391.6060
>> ---------------------
>> http://www.sydefxink.com
>> http://aeioweyou.blogspot.com
>> http://mactex.blogspot.com
>>
>> "The most useless day is that in which we do not laugh"
>> -Charles Field
>>
>> On May 22, 2012, at 6:22 PM, jarret langmeire <langmeire@gmail.com> wrote:
>>
>>> Hi everyone,
>>>
>>> I've been trying to figure this out and have given up. I'm using a light
>> as an emitter to send out pulses to various locations within a 3d space. I
>> would like these pulses to travel at the same speed but can't figure out a
>> way of doing this when I keyframe the light to a different location - in
>> keyframe world the number of frames between the starting and ending
>> position would obviously need to be further apart the longer the distance
>> travelled in order to match the speed to a set of keyframes where the start
>> and end point are closer together. I imagine there must be an expression
>> that can handle this but alas, expressions are not my forté.
>>>
>>> Any help would be greatly appreciated,
>>>
>>> Jarret
>>>
>>
>> +---End of message---+
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>>
>
>
>
> --
> --
>
> Jarret
>
>
>
>
> +---End of message---+
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