The way AE is, each outline is a separate mask or shape path. Sorry.
FWIW, the Stroke effect allows you to stroke multiple masks either sequentially or in parallel. Or if you past into a shape layer, the Trim Paths effect (which can be used to animate on a stroke) either strokes all in parallel, or if you Merge Paths beforehand, will stroke sequentially. Either approach will also allow you to re-order the paths if you want one segment to animate before another (a capability you'd lose if they were all one compound path).
Or as Warren suggests, place in a precomp, and downstream apply an effect that works off of the alpha rather than a mask path (like Vegas).
- Chris On May 29, 2012, at 3:02 AM, Darren Marshall wrote: to add a bit more info, the auto-trace was done on a precomp of a clock animation with a transparent bg.The auto-trace produced 30 odd separate masks each with a keyframe over 30secs but I was looking for a way to combine all these masks into 1 animating path for use with a stroke or something like plexus
On 29 May 2012 00:20, scott.aelist <scott.aelist@gmail.com> wrote:
what do you mean 'combine all these masks into one mask'?
-- -- Darren Marshall DazPix Design / Motion Graphics / Creative Direction / VFX / Production Services
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