Return-Path: Received: from spike.lmi.net ([66.117.140.17] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4734653 for AE-List@media-motion.tv; Mon, 04 Jun 2012 19:44:38 +0200 Received: from [192.168.1.143] (c-71-198-249-239.hsd1.ca.comcast.net [71.198.249.239]) by spike.lmi.net (Postfix) with ESMTP id 866CA1540C6 for ; Mon, 4 Jun 2012 10:47:02 -0700 (PDT) Content-Type: text/plain; charset=us-ascii Mime-Version: 1.0 (Apple Message framework v1084) Subject: Re: [AE] Best open EXR tools? From: Brendan Bolles In-Reply-To: Date: Mon, 4 Jun 2012 10:47:02 -0700 Content-Transfer-Encoding: quoted-printable Message-Id: <2B3C7BC9-7156-4B1D-982F-7B940F941EAC@fnordware.com> References: To: "After Effects Mail List" X-Mailer: Apple Mail (2.1084) On Jun 2, 2012, at 5:12 PM, Chris Zwar wrote: > I haven't upgraded to CS6 yet but it sounds like you still need to use = the ProEXR plugins. I was hoping for better integration of EXRs in = After Effects with CS6, unfortunately that doesn't seem to have = happened, but I will keep my fingers crossed for the next version... the = pain with using a plugin to access EXR channels is that it changes the = rendering order from what is 'normal' and so masks can be effected, and = I don't think frame blending works at all. I think the only way to have better integration would be for AE to = support more than the 4 RGBA channels flowing through the comp, which = would require a lot of re-working of the program. But it could be = really great if it would let you get a depth channel from AE's 3D = renderer, for example. As you see with the ProEXR Comp Creator (which is free), the way to deal = with the rendering order is to use pre-comps, and treat them as your = sources. I know to some people pre-comps seem like a hack, but after = using AE extensively at The Orphanage I learned to see extensive = pre-comping as the best way to do most things. It was not uncommon to = have a comp with only one layer in it, doing just one thing like a = resize or a blur, and you see that in the Comp Creator. Really, this is = a way to apply node-based compositing methodology in AE, just without = the fancy UI. Brendan