Mailing List AE-List@media-motion.tv ? Message #44063
From: Brendan Bolles <brendan@fnordware.com>
Subject: Re: [AE] Best open EXR tools?
Date: Mon, 4 Jun 2012 10:47:02 -0700
To: After Effects Mail List <AE-List@media-motion.tv>
On Jun 2, 2012, at 5:12 PM, Chris Zwar wrote:

> I haven't upgraded to CS6 yet but it sounds like you still need to use the ProEXR plugins.  I was hoping for better integration of EXRs in After Effects with CS6, unfortunately that doesn't seem to have happened, but I will keep my fingers crossed for the next version... the pain with using a plugin to access EXR channels is that it changes the rendering order from what is 'normal' and so masks can be effected, and I don't think frame blending works at all.


I think the only way to have better integration would be for AE to support more than the 4 RGBA channels flowing through the comp, which would require a lot of re-working of the program.  But it could be really great if it would let you get a depth channel from AE's 3D renderer, for example.

As you see with the ProEXR Comp Creator (which is free), the way to deal with the rendering order is to use pre-comps, and treat them as your sources.  I know to some people pre-comps seem like a hack, but after using AE extensively at The Orphanage I learned to see extensive pre-comping as the best way to do most things.  It was not uncommon to have a comp with only one layer in it, doing just one thing like a resize or a blur, and you see that in the Comp Creator.  Really, this is a way to apply node-based compositing methodology in AE, just without the fancy UI.


Brendan

 
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