Return-Path: Received: from omr16.networksolutionsemail.com ([205.178.146.66] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4734821 for AE-List@media-motion.tv; Mon, 04 Jun 2012 21:47:10 +0200 Received: from cm-omr5 (mail.networksolutionsemail.com [205.178.146.50]) by omr16.networksolutionsemail.com (8.13.8/8.13.8) with ESMTP id q54JnYU9020198 for ; Mon, 4 Jun 2012 15:49:34 -0400 Authentication-Results: cm-omr5 smtp.user=torno@sydefxink.com; auth=pass (CRAM-MD5) X-Authenticated-UID: torno@sydefxink.com Received: from [76.171.121.5] ([76.171.121.5:61918] helo=[192.168.0.19]) by cm-omr5 (envelope-from ) (ecelerity 2.2.2.41 r(31179/31189)) with ESMTPA id 54/CB-25796-E411DCF4; Mon, 04 Jun 2012 15:49:34 -0400 Subject: Re: [AE] Best open EXR tools? References: From: David Torno Content-Type: text/plain; charset=us-ascii X-Mailer: iPhone Mail (9B176) In-Reply-To: Message-Id: <626234D5-5DF5-4821-B193-5F2DD92C454F@sydefxink.com> Date: Mon, 4 Jun 2012 12:49:31 -0700 To: After Effects Mail List Content-Transfer-Encoding: quoted-printable Mime-Version: 1.0 (1.0) Agreed, precomps are the saving grace. Not a single project in our office ge= ts finished without a solo Precomp floating around with a single filter on i= t. David Torno Visual Effects Artist & Supervisor http://www.ghosttownmedia.com O: 213.739.2290 C: 818.391.6060 --------------------- http://www.sydefxink.com http://aeioweyou.blogspot.com http://mactex.blogspot.com "The most useless day is that in which we do not laugh" -Charles Field On Jun 4, 2012, at 10:47 AM, Brendan Bolles wrote: > On Jun 2, 2012, at 5:12 PM, Chris Zwar wrote: >=20 >> I haven't upgraded to CS6 yet but it sounds like you still need to use th= e ProEXR plugins. I was hoping for better integration of EXRs in After Effe= cts with CS6, unfortunately that doesn't seem to have happened, but I will k= eep my fingers crossed for the next version... the pain with using a plugin t= o access EXR channels is that it changes the rendering order from what is 'n= ormal' and so masks can be effected, and I don't think frame blending works a= t all. >=20 >=20 > I think the only way to have better integration would be for AE to support= more than the 4 RGBA channels flowing through the comp, which would require= a lot of re-working of the program. But it could be really great if it wou= ld let you get a depth channel from AE's 3D renderer, for example. >=20 > As you see with the ProEXR Comp Creator (which is free), the way to deal w= ith the rendering order is to use pre-comps, and treat them as your sources.= I know to some people pre-comps seem like a hack, but after using AE exten= sively at The Orphanage I learned to see extensive pre-comping as the best w= ay to do most things. It was not uncommon to have a comp with only one laye= r in it, doing just one thing like a resize or a blur, and you see that in t= he Comp Creator. Really, this is a way to apply node-based compositing meth= odology in AE, just without the fancy UI. >=20 >=20 > Brendan >=20 >=20 > +---End of message---+ > To unsubscribe send any message to >=20