Mailing List AE-List@media-motion.tv ? Message #44084
From: David Torno <torno@sydefxink.com>
Subject: Re: [AE] Best open EXR tools?
Date: Mon, 4 Jun 2012 12:49:31 -0700
To: After Effects Mail List <AE-List@media-motion.tv>
Agreed, precomps are the saving grace. Not a single project in our office gets finished without a solo Precomp floating around with a single filter on it.

David Torno
Visual Effects Artist & Supervisor
http://www.ghosttownmedia.com
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On Jun 4, 2012, at 10:47 AM, Brendan Bolles <brendan@fnordware.com> wrote:

> On Jun 2, 2012, at 5:12 PM, Chris Zwar wrote:
>
>> I haven't upgraded to CS6 yet but it sounds like you still need to use the ProEXR plugins.  I was hoping for better integration of EXRs in After Effects with CS6, unfortunately that doesn't seem to have happened, but I will keep my fingers crossed for the next version... the pain with using a plugin to access EXR channels is that it changes the rendering order from what is 'normal' and so masks can be effected, and I don't think frame blending works at all.
>
>
> I think the only way to have better integration would be for AE to support more than the 4 RGBA channels flowing through the comp, which would require a lot of re-working of the program.  But it could be really great if it would let you get a depth channel from AE's 3D renderer, for example.
>
> As you see with the ProEXR Comp Creator (which is free), the way to deal with the rendering order is to use pre-comps, and treat them as your sources.  I know to some people pre-comps seem like a hack, but after using AE extensively at The Orphanage I learned to see extensive pre-comping as the best way to do most things.  It was not uncommon to have a comp with only one layer in it, doing just one thing like a resize or a blur, and you see that in the Comp Creator.  Really, this is a way to apply node-based compositing methodology in AE, just without the fancy UI.
>
>
> Brendan
>
>
> +---End of message---+
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