Return-Path: Received: from nk11p00mm-asmtp001.mac.com ([17.158.161.0] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4734958 for AE-List@media-motion.tv; Mon, 04 Jun 2012 23:53:53 +0200 MIME-version: 1.0 Content-type: multipart/alternative; boundary="Boundary_(ID_kMJwskAjVhcVWOMl8U4DPg)" Received: from nk11p00mm-spool003.mac.com ([17.158.161.71]) by nk11p00mm-asmtp001.mac.com (Oracle Communications Messaging Server 7u4-23.01(7.0.4.23.0) 64bit (built Aug 10 2011)) with ESMTP id <0M5400IRR4W6C500@nk11p00mm-asmtp001.mac.com> for AE-List@media-motion.tv; Mon, 04 Jun 2012 21:55:20 +0000 (GMT) X-Proofpoint-Virus-Version: vendor=fsecure engine=2.50.10432:5.6.7580,1.0.260,0.0.0000 definitions=2012-06-04_05:2012-05-21,2012-06-04,1970-01-01 signatures=0 X-Proofpoint-Spam-Details: rule=notspam policy=default score=0 spamscore=0 ipscore=0 suspectscore=1 phishscore=0 bulkscore=0 adultscore=0 classifier=spam adjust=0 reason=mlx scancount=1 engine=6.0.2-1012030000 definitions=main-1206040282 Received: from localhost ([10.150.79.226]) by nk11p00mm-spool003.mac.com (Oracle Communications Messaging Server 7u4-23.01(7.0.4.23.0) 64bit (built Aug 10 2011)) with ESMTP id <0M5400GL64W6WA20@nk11p00mm-spool003.mac.com> for AE-List@media-motion.tv; Mon, 04 Jun 2012 21:55:18 +0000 (GMT) To: AE-List@media-motion.tv From: Jim Curtis Subject: Re: [AE] making texture layer rotate Date: Mon, 04 Jun 2012 21:55:18 +0000 (GMT) X-Mailer: MobileMe Mail (1C323414) X-Originating-IP: [99.152.153.100] Message-id: <632d877e-5495-c342-d15e-957ef6c87024@me.com> In-reply-to: --Boundary_(ID_kMJwskAjVhcVWOMl8U4DPg) Content-type: text/plain; charset=ISO-8859-1; format=flowed Content-transfer-encoding: quoted-printable Is your texture layer in the Wheel Precomp? =A0If not, put it in there, ma= tte it with your Ai layer, and it will rotate with your wheel.=0A=0A=0A=0A= On Jun 04, 2012, at 01:40 PM, Russel Fairley wrote= :=0A=0AHey AE list,=0A=0AThis may be a simple thing, but I'm creating a wh= eel like you would see at a county fair that spins and then stops.=A0 I cr= eated the wheel in Illustrator, parented all of the text and graphics that= needed to be on it, on it, then added a texture layer as an alpha matte t= o the Illustrator layer to make it look wooden.=0A=0AThen I pre-composed e= verything and I'm spinning the precomp to make it look like um..it's spinn= ing like a wheel.=0A=0AThe problem I'm having is that I can't get the text= ure layer to spin as well.=A0 Do I have to pickwhip the rotation of the te= xture layer to the Illustrator layer rotation OUTSIDE of the pre-comp, or.= .um...I dunno.=A0 This seems so easy, but I'm having trouble.=0A=0AI can = make it spin, but not in time with the illustrator layer.=A0 :(= --Boundary_(ID_kMJwskAjVhcVWOMl8U4DPg) Content-type: multipart/related; boundary="Boundary_(ID_PzU2fTGv9ZfICQTSZKrEAg)"; type="text/html" --Boundary_(ID_PzU2fTGv9ZfICQTSZKrEAg) Content-type: text/html; CHARSET=US-ASCII Content-transfer-encoding: quoted-printable
Is your texture layer in the Wheel Precomp?  If not, put it in t= here, matte it with your Ai layer, and it will rotate with your wheel.



On Jun 04, 2012, at 01:40 PM, Russel Fairley= <russfairley@yahoo.com> wrote:

Hey AE list,

T= his may be a simple thing, but I'm creating a wheel like you would see at = a county fair that spins and then stops.  I created the wheel in Illu= strator, parented all of the text and graphics that needed to be on it, on= it, then added a texture layer as an alpha matte to the Illustrator layer= to make it look wooden.

Then I pre-composed ever= ything and I'm spinning the precomp to make it look like um..it's spinning= like a wheel.

The problem I'm having is that I c= an't get the texture layer to spin as well.  Do I have to pickwhip th= e rotation of the texture layer to the Illustrator layer rotation OUTSIDE = of the pre-comp, or...um...I dunno.  This seems so easy, but I'm havi= ng trouble.

I can make it spin, but not in=0A tim= e with the illustrator layer.  :(
= --Boundary_(ID_PzU2fTGv9ZfICQTSZKrEAg)-- --Boundary_(ID_kMJwskAjVhcVWOMl8U4DPg)--