Return-Path: Received: from omr17.networksolutionsemail.com ([205.178.146.67] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4734998 for AE-List@media-motion.tv; Tue, 05 Jun 2012 00:39:31 +0200 Received: from cm-omr11 (mail.networksolutionsemail.com [205.178.146.50]) by omr17.networksolutionsemail.com (8.13.8/8.13.8) with ESMTP id q54MfuhQ002572 for ; Mon, 4 Jun 2012 18:41:56 -0400 Authentication-Results: cm-omr11 smtp.user=chris@chriszwar.com; auth=pass (PLAIN) X-Authenticated-UID: chris@chriszwar.com Received: from [122.150.240.225] ([122.150.240.225:49218] helo=[192.168.0.5]) by cm-omr11 (envelope-from ) (ecelerity 2.2.2.41 r(31179/31189)) with ESMTPA id C2/CC-11548-3B93DCF4; Mon, 04 Jun 2012 18:41:56 -0400 From: Chris Zwar Mime-Version: 1.0 (Apple Message framework v1084) Content-Type: multipart/alternative; boundary=Apple-Mail-2--234739320 Subject: Re: [AE] make comp timecode start at 0 not offset from parent Date: Tue, 5 Jun 2012 08:41:53 +1000 In-Reply-To: To: "After Effects Mail List" References: Message-Id: <9F1DB049-82A7-435B-93E4-EBAEBD35A756@chriszwar.com> X-Mailer: Apple Mail (2.1084) --Apple-Mail-2--234739320 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii As the others said, you can set the timeline start in the comp panel. However if that's not exactly what you meant, maybe this script will = help you out: = http://chriszwar.com/wordpress/2009/02/pre-compose-to-layer-duration-a-scr= ipt/ It's a crude hack together of a Dan Ebberts / Brian Maffit script from a = few years ago that makes the precompose function work exactly the way = I've always wanted it to :-) If you follow the original thread at AE enhancers: http://aenhancers.com/viewtopic.php?f=3D3&t=3D51 you'll see that all sorts of people have modified the precomp feature to = customise it to their wishes, including naming options etc. I keep = meaning to update my script to include a better naming option (I think = the version linked to above has a hard-coded name from the project I was = working on at the time) but I'll get around to it one day... -Chris On 05/06/2012, at 5:55 AM, mike cardeiro wrote: > I am on cs6, coming from cs3. Is there any way to have my precomposed = composition start at timecode 0? This is how it worked in cs3, now if I = precompose a layer that does not start at 0 in the parent comp, my new = precomp starts at a negative number. I do a lot of 3d rendering and = need to now absolute frame numbers...yes I can do math but I would = rather just look at my comp time and see the atual frame number I am = looking at as opposed to this negative number sillyness. > =20 > Mike Cardeiro > Editor/Animator/Compositor=20 > D4 Creative Group - Philadelphia, PA=20 > 215-483-4555=20 > ------------------------------- > Resume | samples=20 > http://www.michaelcardeiro.com/resume/=20 --Apple-Mail-2--234739320 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=us-ascii As = the others said, you can set the timeline start in the comp = panel.
However if that's not exactly what you meant, maybe this = script will help you out:


It's a crude hack = together of a Dan Ebberts / Brian Maffit script from a few years ago = that makes the precompose function work exactly the way I've always = wanted it to :-)
If you follow the original thread at AE = enhancers:

http://aenha= ncers.com/viewtopic.php?f=3D3&t=3D51

you'll= see that all sorts of people have modified the precomp feature to = customise it to their wishes, including naming options etc.  I keep = meaning to update my script to include a better naming option (I think = the version linked to above has a hard-coded name from the project I was = working on at the time) but I'll get around to it one = day...


-Chris

<= div>On 05/06/2012, at 5:55 AM, mike cardeiro wrote:

I am on cs6, coming from = cs3.  Is there any way to have my precomposed composition start at = timecode 0?  This is how it worked in cs3, now if I precompose a = layer that does not start at 0 in the parent comp, my new precomp starts = at a negative number.  I do a lot of 3d rendering and need to now = absolute frame numbers...yes I can do math but I would rather just look = at my comp time and see the atual frame number I am looking at as opposed to this negative number = sillyness.
 
Mike = Cardeiro
Editor/Animator/Compositor
D4 Creative = Group - Philadelphia, PA
215-483-4555 =
-------------------------------
Resume | samples =
http://www.michaelcardeiro.com/resume/=

= --Apple-Mail-2--234739320--