Return-Path: Received: from omr16.networksolutionsemail.com ([205.178.146.66] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4735004 for AE-List@media-motion.tv; Tue, 05 Jun 2012 00:41:22 +0200 Received: from cm-omr7 (mail.networksolutionsemail.com [205.178.146.50]) by omr16.networksolutionsemail.com (8.13.8/8.13.8) with ESMTP id q54MhlMM026256 for ; Mon, 4 Jun 2012 18:43:47 -0400 Authentication-Results: cm-omr7 smtp.user=chris@chriszwar.com; auth=pass (PLAIN) X-Authenticated-UID: chris@chriszwar.com Received: from [122.150.240.225] ([122.150.240.225:49220] helo=[192.168.0.5]) by cm-omr7 (envelope-from ) (ecelerity 2.2.2.41 r(31179/31189)) with ESMTPA id CF/C5-20637-22A3DCF4; Mon, 04 Jun 2012 18:43:47 -0400 Content-Type: text/plain; charset=us-ascii Mime-Version: 1.0 (Apple Message framework v1084) Subject: Re: [AE] Best open EXR tools? From: Chris Zwar In-Reply-To: Date: Tue, 5 Jun 2012 08:43:44 +1000 Content-Transfer-Encoding: quoted-printable Message-Id: References: To: "After Effects Mail List" X-Mailer: Apple Mail (2.1084) Yeah, that's exactly how I work. Lots of well organised, clearly named = and structured precomps... But you still can't frame-blend a precomp, so if you're using EXRs and = you want frame blending you either have to render it out as a different = format, or use the Time Warp effect. -Chris On 05/06/2012, at 3:47 AM, Brendan Bolles wrote: > On Jun 2, 2012, at 5:12 PM, Chris Zwar wrote: >=20 >> I haven't upgraded to CS6 yet but it sounds like you still need to = use the ProEXR plugins. I was hoping for better integration of EXRs in = After Effects with CS6, unfortunately that doesn't seem to have = happened, but I will keep my fingers crossed for the next version... the = pain with using a plugin to access EXR channels is that it changes the = rendering order from what is 'normal' and so masks can be effected, and = I don't think frame blending works at all. >=20 >=20 > I think the only way to have better integration would be for AE to = support more than the 4 RGBA channels flowing through the comp, which = would require a lot of re-working of the program. But it could be = really great if it would let you get a depth channel from AE's 3D = renderer, for example. >=20 > As you see with the ProEXR Comp Creator (which is free), the way to = deal with the rendering order is to use pre-comps, and treat them as = your sources. I know to some people pre-comps seem like a hack, but = after using AE extensively at The Orphanage I learned to see extensive = pre-comping as the best way to do most things. It was not uncommon to = have a comp with only one layer in it, doing just one thing like a = resize or a blur, and you see that in the Comp Creator. Really, this is = a way to apply node-based compositing methodology in AE, just without = the fancy UI. >=20 >=20 > Brendan >=20 >=20 > +---End of message---+ > To unsubscribe send any message to >=20