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Yeah, that's exactly how I work. Lots of well organised, clearly named and structured precomps...
But you still can't frame-blend a precomp, so if you're using EXRs and you want frame blending you either have to render it out as a different format, or use the Time Warp effect.
-Chris
On 05/06/2012, at 3:47 AM, Brendan Bolles wrote:
> On Jun 2, 2012, at 5:12 PM, Chris Zwar wrote:
>
>> I haven't upgraded to CS6 yet but it sounds like you still need to use the ProEXR plugins. I was hoping for better integration of EXRs in After Effects with CS6, unfortunately that doesn't seem to have happened, but I will keep my fingers crossed for the next version... the pain with using a plugin to access EXR channels is that it changes the rendering order from what is 'normal' and so masks can be effected, and I don't think frame blending works at all.
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> I think the only way to have better integration would be for AE to support more than the 4 RGBA channels flowing through the comp, which would require a lot of re-working of the program. But it could be really great if it would let you get a depth channel from AE's 3D renderer, for example.
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> As you see with the ProEXR Comp Creator (which is free), the way to deal with the rendering order is to use pre-comps, and treat them as your sources. I know to some people pre-comps seem like a hack, but after using AE extensively at The Orphanage I learned to see extensive pre-comping as the best way to do most things. It was not uncommon to have a comp with only one layer in it, doing just one thing like a resize or a blur, and you see that in the Comp Creator. Really, this is a way to apply node-based compositing methodology in AE, just without the fancy UI.
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> Brendan
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