Return-Path: Received: from spike.lmi.net ([66.117.140.17] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4735025 for AE-List@media-motion.tv; Tue, 05 Jun 2012 01:06:05 +0200 Received: from [192.168.1.143] (c-71-198-249-239.hsd1.ca.comcast.net [71.198.249.239]) by spike.lmi.net (Postfix) with ESMTP id 6A0FB1540E3 for ; Mon, 4 Jun 2012 16:08:30 -0700 (PDT) Content-Type: text/plain; charset=us-ascii Mime-Version: 1.0 (Apple Message framework v1084) Subject: Re: [AE] Best open EXR tools? From: Brendan Bolles In-Reply-To: Date: Mon, 4 Jun 2012 16:08:30 -0700 Content-Transfer-Encoding: quoted-printable Message-Id: References: To: "After Effects Mail List" X-Mailer: Apple Mail (2.1084) On Jun 4, 2012, at 3:43 PM, Chris Zwar wrote: > But you still can't frame-blend a precomp, so if you're using EXRs and = you want frame blending you either have to render it out as a different = format, or use the Time Warp effect. I recently thought not being able to frame blend a comp was a bug, but = the AE team straightened me out. AE doesn't see a comp as a series of = frames, but as a continuous animation stream. This is a good thing. So = if you have animated a layer in a comp and for some reason a downstream = comp asks for a time that isn't right on a frame, AE will actually = render that layer in the spot it will be at that time, not round off to = the nearest frame. Because a comp isn't thought of in terms of frames, = there can be no frame blending. But in this case, the thing inside the comp is footage which is thought = of in terms of frames, so you might want to frame blend it. Turn on = frame blending for the base footage and AE will do so. But in some = cases (particularly 3D render passes) you want the frame blending to = happen after the passes have been composited, so you really do want to = apply frame blending to a comp. This is where Time Warp comes in. You = might also be able to use Posterize Time. Brendan