Mailing List AE-List@media-motion.tv ? Message #44112
From: Brian Maffitt <brian@totaltraining.com>
Subject: Re: [AE] Why a raytraced renderer?
Date: Tue, 5 Jun 2012 22:01:37 -0400
To: After Effects Mail List <AE-List@media-motion.tv>
This all assumes one has an upgradeable machine. If you are using a non-supported laptop or an all-in-one machine (iMac) with an ATI or Intel card, your only recourse is a whole new machine... or work slowly.

> lets put it another way, the cost of a CUDA compatible GPU is a couple hundred bucks. thats way cheaper than replacing an entire system sporting xeon CPU's that could easily run $3k-5K. a CUDA GPU is literally 1/10th the price of a CPU upgrade.. assuming you even need to do one.
>
> S
>
>
>
> On Jun 5, 2012, at 4:20 PM, Todd Kopriva wrote:
>
>>> I'm trying to get my head around Adobe's decision to go with the ray
>>> traced renderer they did in AE6.
>>
>> I just asked a couple of the software engineers involved about this decision, and they say that a ray-traced renderer is more efficient for getting good-looking results for reflections, refractions, and shadows than would be a scanline renderer. Our GPU-based ray-traced 3D renderer is actually quite fast compared with anything that gives comparable visual results for these light-related characteristics. That said, the CPU-based renderer is slow, and we acknowledge that.
>>
>> As far hardware dependencies: We officially support a couple dozen GPUs, and many of the high-performing ones (like the GTX 580) are not expensive.
>>
>> +---End of message---+
>> To unsubscribe send any message to <ae-list-off@media-motion.tv>
>
>
> +---End of message---+
> To unsubscribe send any message to <ae-list-off@media-motion.tv>

 
Subscribe (FEED) Subscribe (DIGEST) Subscribe (INDEX) Unsubscribe Mail to ListMaster