Return-Path: Received: from mail-vb0-f41.google.com ([209.85.212.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4736126 for AE-List@media-motion.tv; Wed, 06 Jun 2012 04:02:18 +0200 Received: by vbbey12 with SMTP id ey12so3755298vbb.28 for ; Tue, 05 Jun 2012 19:04:45 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=subject:references:from:content-type:x-mailer:in-reply-to :message-id:date:to:content-transfer-encoding:mime-version; bh=S93/NVURUBoZUejIK6A262DWTFN57j0s3BErBXn3HVE=; b=QMdLXpJRxe+1z+S7cUb0kQmtZl95qy92vU4R69iKgiXVgCqtd25AIAmP3kadhkXXdd 22DDI+0JqFe813qp/pV3yCAgVGxBHRG7mKcoIfvo+bv/EKDZegyFV5HFjvcTsxyfR+Cb JixHKKIsILH24HmPpUL1i6XeiyJBwPJBlXbJWPGfXp094Czy1CO5WESUtGXLVxt+HBAl vkYMKSoRk4U7Igv6GxJyEQFYznVAkeIcEEyIMGxXwtePZ/4yRTIAj9QyBAcYxS97GaIp p8MFPc9pryPsHJfJpSyu+bH6RIkG1qgAfQ+GS5Pkgy4mlyUArlbCSuPKCXHyr7JI96YE 3gPA== Received: by 10.220.115.12 with SMTP id g12mr18855232vcq.44.1338948285421; Tue, 05 Jun 2012 19:04:45 -0700 (PDT) Return-Path: Received: from [192.168.1.12] (cpe-24-193-167-184.nyc.res.rr.com. [24.193.167.184]) by mx.google.com with ESMTPS id j2sm449837vde.16.2012.06.05.19.04.43 (version=TLSv1/SSLv3 cipher=OTHER); Tue, 05 Jun 2012 19:04:44 -0700 (PDT) Subject: Re: [AE] Why a raytraced renderer? References: From: Rendernyc Content-Type: text/plain; charset=us-ascii X-Mailer: iPhone Mail (9B206) In-Reply-To: Message-Id: <877CA70D-A0F0-4E2C-AD7A-0EFF58C246A0@gmail.com> Date: Tue, 5 Jun 2012 22:04:41 -0400 To: After Effects Mail List Content-Transfer-Encoding: quoted-printable Mime-Version: 1.0 (1.0) Minus the unfortunate possibility of dropping a cuda card in to a newer MacB= ook pro.=20 On Jun 5, 2012, at 9:47 PM, Steve Oakley wrote: > lets put it another way, the cost of a CUDA compatible GPU is a couple hun= dred bucks. thats way cheaper than replacing an entire system sporting xeon C= PU's that could easily run $3k-5K. a CUDA GPU is literally 1/10th the price o= f a CPU upgrade.. assuming you even need to do one.=20 >=20 > S >=20 >=20 >=20 > On Jun 5, 2012, at 4:20 PM, Todd Kopriva wrote: >=20 >>> I'm trying to get my head around Adobe's decision to go with the ray >>> traced renderer they did in AE6.=20 >>=20 >> I just asked a couple of the software engineers involved about this decis= ion, and they say that a ray-traced renderer is more efficient for getting g= ood-looking results for reflections, refractions, and shadows than would be a= scanline renderer. Our GPU-based ray-traced 3D renderer is actually quite f= ast compared with anything that gives comparable visual results for these li= ght-related characteristics. That said, the CPU-based renderer is slow, and w= e acknowledge that.=20 >>=20 >> As far hardware dependencies: We officially support a couple dozen GPUs, a= nd many of the high-performing ones (like the GTX 580) are not expensive. >>=20 >> +---End of message---+ >> To unsubscribe send any message to >=20 >=20 > +---End of message---+ > To unsubscribe send any message to