Return-Path: Received: from moutng.kundenserver.de ([212.227.126.187] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4736265 for AE-List@media-motion.tv; Wed, 06 Jun 2012 07:39:50 +0200 Received: from oxbaltgw13.schlund.de (oxbaltgw13.schlund.de [172.19.246.19]) by mrelayeu.kundenserver.de (node=mrbap4) with ESMTP (Nemesis) id 0MKZOx-1SalZ71hDz-001t57; Wed, 06 Jun 2012 07:42:18 +0200 Date: Wed, 6 Jun 2012 07:42:18 +0200 (CEST) From: "mylenium@mylenium.de" Reply-To: "mylenium@mylenium.de" To: After Effects Mail List Message-ID: <951964581.218397.1338961338426.JavaMail.open-xchange@email.1und1.de> In-Reply-To: References: Subject: Re: [AE] Why a raytraced renderer? MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_218396_465023202.1338961338379" X-Priority: 3 Importance: Medium X-Mailer: Open-Xchange Mailer v6.20.3-Rev2 X-Provags-ID: V02:K0:ssVuTzNNRYUd/KSEtVv9PutB6kY8PG5pgBsN6rrjOgL 0EQen6nIMdkb1IvpaLiYyJq0B4mLhWuCdwzzpER/V8Cnl4/3rv IonvvQV32UpGRXEBovw7ChMIKJ0aM2/M+Vutgbl7BUQwOGrVsl tUQSsz7Pk1b+c7+bje2UqogUw65KFsFkOl/xqoSF2VJ8YUuPa8 oQ7b7uFkVRCQYCnz5fg+6D7mpBluQnae3g4TsgZBC7uRBYBqrM uRse/jas0ji18TaNg8o0xZrSS+ykoDYua+05dOQfj84kwdVOdu mAnqM6AZZCQkUO7vpE8ckymT7XX4ihn7F7Hvn+X9T1k+koJVhM BE9f5PqHbLRDpfrQLtCqg+SfRqnNrjVXH1cdAE5VSQIoNeAq++ EKtcCRDDvuJhr5bsEkdoTN2dAO7fMYtI0JNGEJyR6PjjS7WxLp NxOaM ------=_Part_218396_465023202.1338961338379 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Likewise: 100% bullshit. Everyone of you should get his hands on a sphistic= ated CPU raytracer. Mylenium [Pour Myl=C3=A8ne, ange sur terre] ----------------------------------------- www.mylenium.de Steve Oakley hat am 6. Juni 2012 um 03:47 geschrieb= en: > lets put it another way, the cost of a CUDA compatible GPU is a couple hu= ndred > bucks. thats way cheaper than replacing an entire system sporting xeon CP= U's > that could easily run $3k-5K. a CUDA GPU is literally 1/10th the price of= a > CPU upgrade.. assuming you even need to do one. > > S > > > > On Jun 5, 2012, at 4:20 PM, Todd Kopriva wrote: > > >> I'm trying to get my head around Adobe's decision to go with the ray > >> traced renderer they did in AE6. > > > > I just asked a couple of the software engineers involved about this > > decision, and they say that a ray-traced renderer is more efficient for > > getting good-looking results for reflections, refractions, and shadows = than > > would be a scanline renderer. Our GPU-based ray-traced 3D renderer is > > actually quite fast compared with anything that gives comparable visual > > results for these light-related characteristics. That said, the CPU-bas= ed > > renderer is slow, and we acknowledge that. > > > > As far hardware dependencies: We officially support a couple dozen GPUs= , and > > many of the high-performing ones (like the GTX 580) are not expensive. > > > > +---End of message---+ > > To unsubscribe send any message to > > > +---End of message---+ > To unsubscribe send any message to ------=_Part_218396_465023202.1338961338379 MIME-Version: 1.0 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: 7bit

Likewise: 100% bullshit. Everyone of you should get his hands on a sphisticated CPU raytracer.

 

Mylenium

[Pour Mylène, ange sur terre]
-----------------------------------------
www.mylenium.de


Steve Oakley <steveo@practicali.com> hat am 6. Juni 2012 um 03:47 geschrieben:

> lets put it another way, the cost of a CUDA compatible GPU is a couple hundred bucks. thats way cheaper than replacing an entire system sporting xeon CPU's that could easily run $3k-5K. a CUDA GPU is literally 1/10th the price of a CPU upgrade.. assuming you even need to do one.
>
> S
>
>
>
> On Jun 5, 2012, at 4:20 PM, Todd Kopriva wrote:
>
> >> I'm trying to get my head around Adobe's decision to go with the ray
> >> traced renderer they did in AE6.
> >
> > I just asked a couple of the software engineers involved about this decision, and they say that a ray-traced renderer is more efficient for getting good-looking results for reflections, refractions, and shadows than would be a scanline renderer. Our GPU-based ray-traced 3D renderer is actually quite fast compared with anything that gives comparable visual results for these light-related characteristics. That said, the CPU-based renderer is slow, and we acknowledge that.
> >
> > As far hardware dependencies: We officially support a couple dozen GPUs, and many of the high-performing ones (like the GTX 580) are not expensive.
> >
> > +---End of message---+
> > To unsubscribe send any message to <ae-list-off@media-motion.tv>
>
>
> +---End of message---+
> To unsubscribe send any message to <ae-list-off@media-motion.tv>
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