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Likewise: 100% bullshit. Everyone of you should get his hands on a sphisticated CPU raytracer.
Mylenium
[Pour Mylène, ange sur terre] ----------------------------------------- www.mylenium.de
Steve Oakley <steveo@practicali.com> hat am 6. Juni 2012 um 03:47 geschrieben:
> lets put it another way, the cost of a CUDA compatible GPU is a couple hundred bucks. thats way cheaper than replacing an entire system sporting xeon CPU's that could easily run $3k-5K. a CUDA GPU is literally 1/10th the price of a CPU upgrade.. assuming you even need to do one.
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> On Jun 5, 2012, at 4:20 PM, Todd Kopriva wrote:
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> >> I'm trying to get my head around Adobe's decision to go with the ray
> >> traced renderer they did in AE6.
> >
> > I just asked a couple of the software engineers involved about this decision, and they say that a ray-traced renderer is more efficient for getting good-looking results for reflections, refractions, and shadows than would be a scanline renderer. Our GPU-based ray-traced 3D renderer is actually quite fast compared with anything that gives comparable visual results for these light-related characteristics. That said, the CPU-based renderer is slow, and we acknowledge that.
> >
> > As far hardware dependencies: We officially support a couple dozen GPUs, and many of the high-performing ones (like the GTX 580) are not expensive.
> >
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