Return-Path: Received: from m1plsmtpa01-07.prod.mesa1.secureserver.net ([64.202.165.186] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4736731 for ae-list@media-motion.tv; Wed, 06 Jun 2012 17:44:22 +0200 Received: from [192.168.0.101] ([173.247.4.230]) by m1plsmtpa01-07.prod.mesa1.secureserver.net with id K3mq1j0064xm879013mq1K; Wed, 06 Jun 2012 08:46:50 -0700 Subject: Re: [AE] Why a raytraced renderer? References: From: Greg Balint Content-Type: text/plain; charset=us-ascii X-Mailer: iPhone Mail (9A405) In-Reply-To: Message-Id: <2AF9C9BC-28E4-4BC6-B3FD-0FF867A109CC@delrazor.com> Date: Wed, 6 Jun 2012 11:47:17 -0400 To: After Effects Mail List Content-Transfer-Encoding: quoted-printable Mime-Version: 1.0 (1.0) Honestly, it strikes me more as a decision made by money, and nVidia, than e= ngineers alone. I know the teams at Adobe do their best to push the limits o= f the software and make awesome new innovative features, but I can't be blin= d to the fact that if Intel came up to the bigwigs at Adobe and paid them a h= uge fortune, they could probably demand that some software only runs on Sand= y Bridge or some other processor or above, and Adobe, being a for-profit com= pany, would see value in that for their company, and hope that most people w= ould just accept the requirements and upgrade.=20 I can get plenty of great reflections and shadows and refractions, etc, with= most software renderers out there. Raytracing is great for more photorealis= tic renders, however I don't find that it's at all necessary for simple extr= uded shapes. Heck. I've not used a raytracing renderer for any professional 3= d work that I've ever done in the 12 years i've been doing this, only becaus= e I don't have one to work with, and the results of the software render in m= y programs have been plenty fine to work with for my cases.=20 All that being said, I don't think there's any productive route to complain a= bout this sort of exclusivity. And who knows? Maybe in the future we'll have= a decent software renderer that uses CPUs properly, as most other true 3d programs do. We have to consider the fact that this is a first iteration= feature, and also that it still needs to tie into the rest of the render en= gine properly. Perhaps a software renderer that handles 3d as well as the 2d= layer structure of AE is much more complicated than just a true 3d only ren= derer.=20 ////Greg Balint ///Art Director / Motion Graphics Designer delRAZOR.com/ On Jun 6, 2012, at 10:42 AM, Dave Bittner wrote: > At NAB this year someone quipped that the person who's going to benefit mo= st from the new AE 3D renderer is Zax Dow, who's going to be selling a lot o= f copies of Pro Animator.=20 >=20 > I'm left scratching my head that something as basic as text extrusion, whi= ch we've been wanting for years, is tied to this cumbersome 3D renderer. It s= trikes me as being a decision made by engineers, not artists.=20 >=20 > On Jun 5, 2012, at 10:01PM, Brian Maffitt wrote: >=20 >> This all assumes one has an upgradeable machine. If you are using a non-s= upported laptop or an all-in-one machine (iMac) with an ATI or Intel card, y= our only recourse is a whole new machine... or work slowly. >=20 >=20 > +---End of message---+ > To unsubscribe send any message to >=20