Mailing List AE-List@media-motion.tv ? Message #44141
From: Teddy Gage <teddygage@gmail.com>
Subject: Re: [AE] Why a raytraced renderer?
Date: Wed, 6 Jun 2012 12:44:47 -0400
To: After Effects Mail List <AE-List@media-motion.tv>, mylenium@mylenium.de <mylenium@mylenium.de>
While I don't disagree, folding in a completely new raytracing engine to the existing code base would probably mean fundamental changes to the core software. Also despite its bugs AE is relatively stable - I'm sure that to keep this modicum of stability, and avoid huge licensing fees they decided to keep this project in house. I think you have to look at it as baby steps to try to compete with something like Nuke or even Smoke, and take a bite of Autodesk's market share. While this implementation may not be perfect I think it's an interesting approach to offloading the graphics engine to the GPU. My personal complaint is that when you switch over to raytracing, the CPU becomes underutilized; any render that maxes out the GPU seems to barely touch the CPU.

That being said, I agree with mylenium that there were other more pressing issues I'd love to see approached, namely the limited viewports and frustrating 3D toolset. Why make the 3D rendering engine better at all when the basic manipulation and navigation tools are still pretty much crap compared to a "true" 3D software? They obviously had a reason, but it's curious.

On Wed, Jun 6, 2012 at 12:17 PM, mylenium@mylenium.de <mylenium@mylenium.de> wrote:

I don't think that it's a matter of who is paying money to who. Nvidia isn't any bigger than Adobe and has been in all kinds of trouble for the last 2 years with their products not living up to their promises. It's only now that they're recovering. That aside, Adobe has long had the opportunity and money to license any of the available third-party renderers out there and that would sufficiently have taken care of the actual final rendering part, no matter whether it would have been a pure CPU renderer like MentalRay, vRay, or any of the PRMan compliant renderers out there, one of the CPU/ GPU hybrid versions of those renderers (iRay, VRay RT), a genuine GPU renderer like Octane or a GPU/ CPU/ GPGPU tool like Arion. Not to speak of others or emerging tech like the late Clarisse iFX. Had they chosen that path, they could have focused on the things that really matter - providing a better 3D user experience by giving us proper 3D viewports, a better graph editor, a realworld unit system, handling of 3D files and ultimately even an OpenGL that is on par with 3D programs or games even. But what do I know - I've been preaching this for the last 5 years, but nobody ever listens, so by the time CS8 comes around, we'll probably still be happily buying plug-ins, use 3D programs or move on to competitors because in all that bling-bling After Effects has lost what once made it so great - being the bestest motion graphics program on the planet for those whou could not afford anything else.

 

Mylenium

 

[Pour Mylène, ange sur terre]
-----------------------------------------
www.mylenium.de


Greg Balint <greg@delrazor.com> hat am 6. Juni 2012 um 17:47 geschrieben:

> Honestly, it strikes me more as a decision made by money, and nVidia, than engineers alone. I know the teams at Adobe do their best to push the limits of the software and make awesome new innovative features, but I can't be blind to the fact that if Intel came up to the bigwigs at Adobe and paid them a huge fortune, they could probably demand that some software only runs on Sandy Bridge or some other processor or above, and Adobe, being a for-profit company, would see value in that for their company, and hope that most people would just accept the requirements and upgrade.
>
> I can get plenty of great reflections and shadows and refractions, etc, with most software renderers out there. Raytracing is great for more photorealistic renders, however I don't find that it's at all necessary for simple extruded shapes. Heck. I've not used a raytracing renderer for any professional 3d work that I've ever done in the 12 years i've been doing this, only because I don't have one to work with, and the results of the software render in my programs have been plenty fine to work with for my cases.
>
> All that being said, I don't think there's any productive route to complain about this sort of exclusivity. And who knows? Maybe in the future we'll have a decent software renderer that uses CPUs properly, as most other true
> 3d programs do.  We have to consider the fact that this is a first iteration feature, and also that it still needs to tie into the rest of the render engine properly. Perhaps a software renderer that handles 3d as well as the 2d layer structure of AE is much more complicated than just a true 3d only renderer.
>
>
> ////Greg Balint
> ///Art Director / Motion Graphics Designer
> delRAZOR.com/
>
> On Jun 6, 2012, at 10:42 AM, Dave Bittner <dave@pixelworkshop.com> wrote:
>
> > At NAB this year someone quipped that the person who's going to benefit most from the new AE 3D renderer is Zax Dow, who's going to be selling a lot of copies of Pro Animator.
> >
> > I'm left scratching my head that something as basic as text extrusion, which we've been wanting for years, is tied to this cumbersome 3D renderer. It strikes me as being a decision made by engineers, not artists.
> >
> > On Jun 5, 2012, at 10:01PM, Brian Maffitt wrote:
> >
> >> This all assumes one has an upgradeable machine. If you are using a non-supported laptop or an all-in-one machine (iMac) with an ATI or Intel card, your only recourse is a whole new machine... or work slowly.
> >
> >
> > +---End of message---+
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> >
>
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--
Animator & Editor
www.teddygage.com
Brooklyn

 
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