> Honestly, it strikes me more as a decision made by money, and nVidia, than engineers alone. I know the teams at Adobe do their best to push the limits of the software and make awesome new innovative features, but I can't be blind to the fact that if Intel came up to the bigwigs at Adobe and paid them a huge fortune, they could probably demand that some software only runs on Sandy Bridge or some other processor or above, and Adobe, being a for-profit company, would see value in that for their company, and hope that most people would just accept the requirements and upgrade.
>
> I can get plenty of great reflections and shadows and refractions, etc, with most software renderers out there. Raytracing is great for more photorealistic renders, however I don't find that it's at all necessary for simple extruded shapes. Heck. I've not used a raytracing renderer for any professional 3d work that I've ever done in the 12 years i've been doing this, only because I don't have one to work with, and the results of the software render in my programs have been plenty fine to work with for my cases.
>
> All that being said, I don't think there's any productive route to complain about this sort of exclusivity. And who knows? Maybe in the future we'll have a decent software renderer that uses CPUs properly, as most other true
> 3d programs do. We have to consider the fact that this is a first iteration feature, and also that it still needs to tie into the rest of the render engine properly. Perhaps a software renderer that handles 3d as well as the 2d layer structure of AE is much more complicated than just a true 3d only renderer.
>
>
> ////Greg Balint
> ///Art Director / Motion Graphics Designer
> delRAZOR.com/
>
> On Jun 6, 2012, at 10:42 AM, Dave Bittner <
dave@pixelworkshop.com> wrote:
>
> > At NAB this year someone quipped that the person who's going to benefit most from the new AE 3D renderer is Zax Dow, who's going to be selling a lot of copies of Pro Animator.
> >
> > I'm left scratching my head that something as basic as text extrusion, which we've been wanting for years, is tied to this cumbersome 3D renderer. It strikes me as being a decision made by engineers, not artists.
> >
> > On Jun 5, 2012, at 10:01PM, Brian Maffitt wrote:
> >
> >> This all assumes one has an upgradeable machine. If you are using a non-supported laptop or an all-in-one machine (iMac) with an ATI or Intel card, your only recourse is a whole new machine... or work slowly.
> >
> >
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> >
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