Return-Path: Received: from exprod6og114.obsmtp.com ([64.18.1.33] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4736886 for AE-List@media-motion.tv; Wed, 06 Jun 2012 19:49:23 +0200 Received: from outbound-smtp-2.corp.adobe.com ([193.104.215.16]) by exprod6ob114.postini.com ([64.18.5.12]) with SMTP ID DSNKT8+YtlJlBCENy7wbJQCb9RBYUW7YR8OI@postini.com; Wed, 06 Jun 2012 10:51:53 PDT Received: from inner-relay-1.corp.adobe.com (inner-relay-1.adobe.com [153.32.1.51]) by outbound-smtp-2.corp.adobe.com (8.12.10/8.12.10) with ESMTP id q56HpmX9002257 for ; Wed, 6 Jun 2012 10:51:49 -0700 (PDT) Received: from nacas02.corp.adobe.com (nacas02.corp.adobe.com [10.8.189.100]) by inner-relay-1.corp.adobe.com (8.12.10/8.12.10) with ESMTP id q56Hpiw0016494 for ; Wed, 6 Jun 2012 10:51:48 -0700 (PDT) Received: from nambx09.corp.adobe.com ([10.8.189.47]) by nacas02.corp.adobe.com ([10.8.189.100]) with mapi; Wed, 6 Jun 2012 10:50:40 -0700 From: Todd Kopriva To: After Effects Mail List Date: Wed, 6 Jun 2012 10:50:39 -0700 Subject: RE: [AE] Why a raytraced renderer? Thread-Topic: [AE] Why a raytraced renderer? Thread-Index: Ac1D+519v8FbmjEJSa2gROw5A1jk1AAECfsG Message-ID: <3087C3EE109D634A82116DB24F8B48450C9DD82E@nambx09.corp.adobe.com> References: In-Reply-To: Accept-Language: en-US Content-Language: en-US X-MS-Has-Attach: X-MS-TNEF-Correlator: acceptlanguage: en-US Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable MIME-Version: 1.0 When thinking about the 3D features in After Effects CS6, it's important to= realize that we consider this feature set a single step on a path. Are we = done? No. Is it perfect? No. But we were able to introduce a much-requested= feature in a way that satisfies a lot of people. One interesting point of note: In the 11.0.1 update, we added fixes to supp= ort a third-party 3D renderer (AtomKraft from JupiterJazz). You should see = this as an indication that we did a lot of work to the guts of After Effect= s C6 to enable future 3D advances, and we already have third parties taking= advantage of this. So, please do keep the feature requests coming. Don't think that we're fool= ish enough to assume that our current 3D feature set is perfect and then cr= iticize us based on that false assumption. Rather, help us to take the next= step on this path that we just started down.