Return-Path: Received: from qmta01.emeryville.ca.mail.comcast.net ([76.96.30.16] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4736985 for ae-list@media-motion.tv; Wed, 06 Jun 2012 21:03:20 +0200 Received: from omta21.emeryville.ca.mail.comcast.net ([76.96.30.88]) by qmta01.emeryville.ca.mail.comcast.net with comcast id K3PG1j0081u4NiLA175oaZ; Wed, 06 Jun 2012 19:05:48 +0000 Received: from sz0119.ev.mail.comcast.net ([76.96.26.181]) by omta21.emeryville.ca.mail.comcast.net with comcast id K75o1j00Z3uShJ48h75o0e; Wed, 06 Jun 2012 19:05:48 +0000 Date: Wed, 6 Jun 2012 19:05:48 +0000 (UTC) From: pixelbot@comcast.net To: After Effects Mail List Message-ID: <426462347.792247.1339009548129.JavaMail.root@sz0119a.emeryville.ca.mail.comcast.net> In-Reply-To: Subject: Re: [AE] Why a raytraced renderer? MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_792246_559544080.1339009548128" X-Originating-IP: [107.1.199.10] X-Mailer: Zimbra 6.0.13_GA_2944 (ZimbraWebClient - SAF3 (Mac)/6.0.13_GA_2944) ------=_Part_792246_559544080.1339009548128 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 7bit it reminds me of the implementation of GI in cinema 4d - everybody had to have it and then when it was put in everybody bitched and moaned and now it is highly usable and refined. I can't imagine it won't get better in further updates, baby steps. timt ----- Original Message ----- From: "Todd Kopriva" When thinking about the 3D features in After Effects CS6, it's important to realize that we consider this feature set a single step on a path. Are we done? No. Is it perfect? No. But we were able to introduce a much-requested feature in a way that satisfies a lot of people. One interesting point of note: In the 11.0.1 update, we added fixes to support a third-party 3D renderer (AtomKraft from JupiterJazz). You should see this as an indication that we did a lot of work to the guts of After Effects C6 to enable future 3D advances, and we already have third parties taking advantage of this. So, please do keep the feature requests coming. Don't think that we're foolish enough to assume that our current 3D feature set is perfect and then criticize us based on that false assumption. Rather, help us to take the next step on this path that we just started down. ------=_Part_792246_559544080.1339009548128 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable <= div style=3D'font-family: Arial; font-size: 12pt; color: #000000'>it remind= s me of the implementation of GI in cinema 4d - everybody had to have it an= d then when it was put in everybody bitched and moaned and now it is highly= usable and refined. I can't imagine it won't get better in further updates= , baby steps.

timt


From: = "Todd Kopriva" <kopriva@adobe.com>


When thinking ab= out the 3D features in After Effects CS6, it's important to realize that we= consider this feature set a single step on a path. Are we done? No. Is it = perfect? No. But we were able to introduce a much-requested feature in a wa= y that satisfies a lot of people.

One interesting point of note: In = the 11.0.1 update, we added fixes to support a third-party 3D renderer (Ato= mKraft from JupiterJazz). You should see this as an indication that we did = a lot of work to the guts of After Effects C6 to enable future 3D advances,= and we already have third parties taking advantage of this.

So, ple= ase do keep the feature requests coming. Don't think that we're foolish eno= ugh to assume that our current 3D feature set is perfect and then criticize= us based on that false assumption. Rather, help us to take the next step o= n this path that we just started down.

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