Return-Path: Received: from m1plsmtpa01-04.prod.mesa1.secureserver.net ([64.202.165.6] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4736996 for ae-list@media-motion.tv; Wed, 06 Jun 2012 21:16:09 +0200 Received: from [192.168.0.101] ([173.247.4.230]) by m1plsmtpa01-04.prod.mesa1.secureserver.net with id K7Jb1j00N4xm879017Jdwi; Wed, 06 Jun 2012 12:18:37 -0700 Subject: Re: [AE] Why a raytraced renderer? References: From: Greg Balint Content-Type: multipart/alternative; boundary=Apple-Mail-7D3C6633-A5FB-41F4-B0EF-D7A73A79D5F5 X-Mailer: iPhone Mail (9A405) In-Reply-To: Message-Id: Date: Wed, 6 Jun 2012 15:19:03 -0400 To: After Effects Mail List Content-Transfer-Encoding: 7bit Mime-Version: 1.0 (1.0) --Apple-Mail-7D3C6633-A5FB-41F4-B0EF-D7A73A79D5F5 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii Alright. I'll concede on my arguments of side parties influencing the dev te= ams.=20 I guess the biggest thing for users to wrap their heads around is that this i= s just step one of many to improve the feature. AE team doesn't seem to do t= his all the time. It's not like we have improvements on the puppet pin featu= re or cartoon effect, or graph editor after those were implemented, so it's g= enerally assumed this will be the basis on the feature for versions to come,= with just small tweaks and additions made to it in the future instead of se= eing it revamped and changed completely for version 2.0 of the feature. =20 ////Greg Balint ///Art Director / Motion Graphics Designer delRAZOR.com/ On Jun 6, 2012, at 3:05 PM, pixelbot@comcast.net wrote: > it reminds me of the implementation of GI in cinema 4d - everybody had to h= ave it and then when it was put in everybody bitched and moaned and now it i= s highly usable and refined. I can't imagine it won't get better in further u= pdates, baby steps. >=20 > timt >=20 > From: "Todd Kopriva" >=20 >=20 > When thinking about the 3D features in After Effects CS6, it's important t= o realize that we consider this feature set a single step on a path. Are we d= one? No. Is it perfect? No. But we were able to introduce a much-requested f= eature in a way that satisfies a lot of people. >=20 > One interesting point of note: In the 11.0.1 update, we added fixes to sup= port a third-party 3D renderer (AtomKraft from JupiterJazz). You should see t= his as an indication that we did a lot of work to the guts of After Effects C= 6 to enable future 3D advances, and we already have third parties taking adv= antage of this. >=20 > So, please do keep the feature requests coming. Don't think that we're foo= lish enough to assume that our current 3D feature set is perfect and then cr= iticize us based on that false assumption. Rather, help us to take the next s= tep on this path that we just started down. >=20 --Apple-Mail-7D3C6633-A5FB-41F4-B0EF-D7A73A79D5F5 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=utf-8
Alright. I'll concede on m= y arguments of side parties influencing the dev teams. 

<= /div>
I guess the biggest thing for users to wrap their heads around is t= hat this is just step one of many to improve the feature. AE team doesn't se= em to do this all the time. It's not like we have improvements on the puppet= pin feature or cartoon effect, or graph editor after those were implemented= , so it's generally assumed this will be the basis on the feature for versio= ns to come, with just small tweaks and additions made to it in the future in= stead of seeing it revamped and changed completely for version 2.0 of the fe= ature.  

////Greg Balint
///Art Director / Motion Graphics D= esigner

On Jun 6, 2012, at 3:05 PM, pixelbot@comcast.net wrote:

it reminds me of the implementation of GI in cinema 4d - everybody ha= d to have it and then when it was put in everybody bitched and moaned and no= w it is highly usable and refined. I can't imagine it won't get better in fu= rther updates, baby steps.

timt


<= b>From: "Todd Kopriva" <kopriva@= adobe.com>


When thinking about the 3D features in A= fter Effects CS6, it's important to realize that we consider this feature se= t a single step on a path. Are we done? No. Is it perfect? No. But we were a= ble to introduce a much-requested feature in a way that satisfies a lot of p= eople.

One interesting point of note: In the 11.0.1 update, we added f= ixes to support a third-party 3D renderer (AtomKraft from JupiterJazz). You s= hould see this as an indication that we did a lot of work to the guts of Aft= er Effects C6 to enable future 3D advances, and we already have third partie= s taking advantage of this.

So, please do keep the feature requests c= oming. Don't think that we're foolish enough to assume that our current 3D f= eature set is perfect and then criticize us based on that false assumption. R= ather, help us to take the next step on this path that we just started down.=

= --Apple-Mail-7D3C6633-A5FB-41F4-B0EF-D7A73A79D5F5--