Return-Path: Received: from mail-vc0-f169.google.com ([209.85.220.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4737021 for AE-List@media-motion.tv; Wed, 06 Jun 2012 21:48:18 +0200 Received: by vcbfl10 with SMTP id fl10so4319769vcb.28 for ; Wed, 06 Jun 2012 12:50:46 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=VvVulJ10kOJ+I12xlPs/9PsYRwCvLzwt9SurVRxuXSM=; b=UUYK2szxHQp3NhW8fkq19BI8/0inYxejD1uhASKzg9SMVQp0oMOKEyghpJllE7LOzw dqpkyJY/7jjxqtqirruipL7SoXaO9aie4CU1Aa+FSwrFlA/xB0Qzzj44cGKOnQapcsJY 7r6Uh5jaN7M3J70hJs/ie2T97mnLFT9KVUyeXXAhYGRW4F2vv3TQ9gZjD2pbzvhcHcCU dx+ppumzroFixpvpmi4wkzh2aPZ1vum5vXYWLXRegDF5OjGO4wrZzqR2narMIgWeHcHa 2tPa44HiD3pEyhW6OoicVFbQtSgTHAZSsBY+k+tja03O6ipc+VU62MGawuwXDzBdHWS4 0KZg== MIME-Version: 1.0 Received: by 10.220.221.7 with SMTP id ia7mr22426504vcb.31.1339012246076; Wed, 06 Jun 2012 12:50:46 -0700 (PDT) Received: by 10.52.28.106 with HTTP; Wed, 6 Jun 2012 12:50:46 -0700 (PDT) In-Reply-To: References: Date: Wed, 6 Jun 2012 12:50:46 -0700 Message-ID: Subject: Re: [AE] Why a raytraced renderer? From: Daniel Ramirez To: After Effects Mail List Content-Type: multipart/alternative; boundary=14dae9cfc7e646fbdd04c1d31502 --14dae9cfc7e646fbdd04c1d31502 Content-Type: text/plain; charset=ISO-8859-1 One could have said the same thing about our 2.5D 3D world before CS6. On Wed, Jun 6, 2012 at 12:19 PM, Greg Balint wrote: > Alright. I'll concede on my arguments of side parties influencing the dev > teams. > > I guess the biggest thing for users to wrap their heads around is that > this is just step one of many to improve the feature. AE team doesn't seem > to do this all the time. It's not like we have improvements on the puppet > pin feature or cartoon effect, or graph editor after those were > implemented, so it's generally assumed this will be the basis on the > feature for versions to come, with just small tweaks and additions made to > it in the future instead of seeing it revamped and changed completely for > version 2.0 of the feature. > > > ////Greg Balint > ///Art Director / Motion Graphics Designer > delRAZOR.com/ > > On Jun 6, 2012, at 3:05 PM, pixelbot@comcast.net wrote: > > it reminds me of the implementation of GI in cinema 4d - everybody had to > have it and then when it was put in everybody bitched and moaned and now it > is highly usable and refined. I can't imagine it won't get better in > further updates, baby steps. > > timt > > ------------------------------ > *From: *"Todd Kopriva" > * > * > When thinking about the 3D features in After Effects CS6, it's important > to realize that we consider this feature set a single step on a path. Are > we done? No. Is it perfect? No. But we were able to introduce a > much-requested feature in a way that satisfies a lot of people. > > One interesting point of note: In the 11.0.1 update, we added fixes to > support a third-party 3D renderer (AtomKraft from JupiterJazz). You should > see this as an indication that we did a lot of work to the guts of After > Effects C6 to enable future 3D advances, and we already have third parties > taking advantage of this. > > So, please do keep the feature requests coming. Don't think that we're > foolish enough to assume that our current 3D feature set is perfect and > then criticize us based on that false assumption. Rather, help us to take > the next step on this path that we just started down. > > --14dae9cfc7e646fbdd04c1d31502 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable One could have said the same thing about our 2.5D 3D world before CS6.
<= br>
On Wed, Jun 6, 2012 at 12:19 PM, Greg Balint = <greg@delrazor.com> wrote:
Alright. I'= ;ll concede on my arguments of side parties influencing the dev teams.=A0

I guess the biggest thing for users to wrap their heads= around is that this is just step one of many to improve the feature. AE te= am doesn't seem to do this all the time. It's not like we have impr= ovements on the puppet pin feature or cartoon effect, or graph editor after= those were implemented, so it's generally assumed this will be the bas= is on the feature for versions to come, with just small tweaks and addition= s made to it in the future instead of seeing it revamped and changed comple= tely for version 2.0 of the feature. =A0


////Greg Balint
///Art Director / Motion Graphics Designer

On Jun 6, 2012, at 3:05 PM= , pixelbot@comcas= t.net wrote:

it reminds me of the implementation of GI in cinem= a 4d - everybody had to have it and then when it was put in everybody bitch= ed and moaned and now it is highly usable and refined. I can't imagine = it won't get better in further updates, baby steps.

timt


From: "Todd Kopriva" <kopriva@adobe.com&= gt;


When thinking about the 3D features in After Effects = CS6, it's important to realize that we consider this feature set a sing= le step on a path. Are we done? No. Is it perfect? No. But we were able to = introduce a much-requested feature in a way that satisfies a lot of people.=

One interesting point of note: In the 11.0.1 update, we added fixes to = support a third-party 3D renderer (AtomKraft from JupiterJazz). You should = see this as an indication that we did a lot of work to the guts of After Ef= fects C6 to enable future 3D advances, and we already have third parties ta= king advantage of this.

So, please do keep the feature requests coming. Don't think that we= 're foolish enough to assume that our current 3D feature set is perfect= and then criticize us based on that false assumption. Rather, help us to t= ake the next step on this path that we just started down.

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