Return-Path: Received: from mail-bk0-f41.google.com ([209.85.214.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4737030 for AE-List@media-motion.tv; Wed, 06 Jun 2012 21:50:59 +0200 Received: by bkcjm19 with SMTP id jm19so6173611bkc.28 for ; Wed, 06 Jun 2012 12:53:28 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=BV9Aiw3uCXMCsfYK2LqrpHliLmk3y3/cwsMsDrnWKlU=; b=r0BVnj1o/jTensOyqstdy8TbxeNGUaXBye+/JEa+/rFeRUm+tIsD3HItzLQ+3Zy5XW 5PFPgwkjwO+UsrqC7Di57OcTad946bbNlHpdu9d6KyjIs819jqS6fhPjWtEkm9V4YXsd vTsnl6iwGIXjKzDwDruHH6FdolFsHdhuHB6qs7uiUZ5B1st1yQ61Chu4a4mBC4CF1jzV efixiElWsdGf+9VcZA5KKog4Bps+gE7G+cdKYlD8kMdHlfCw2JjCU0b2dORQQkYj3//Q 4eowYi7dQdGbEakdrWFBGYhtKFic8kcRh4BsBjQlYb0GlzpfIeODJ4uf2UtbjnSu+Ur0 VJmQ== Received: by 10.204.141.18 with SMTP id k18mr13331306bku.27.1339012408607; Wed, 06 Jun 2012 12:53:28 -0700 (PDT) MIME-Version: 1.0 Received: by 10.204.168.73 with HTTP; Wed, 6 Jun 2012 12:53:08 -0700 (PDT) In-Reply-To: References: From: Byron Nash Date: Wed, 6 Jun 2012 15:53:08 -0400 Message-ID: Subject: Re: [AE] Why a raytraced renderer? To: After Effects Mail List Content-Type: multipart/alternative; boundary=0015175cb728f705d204c1d31e5d --0015175cb728f705d204c1d31e5d Content-Type: text/plain; charset=ISO-8859-1 One aspect that I haven't heard discussed in this thread(maybe I missed it) is that the GPU is probably going to be the future of our processing power. Based on what I saw at SIGGRAPH last summer, it seems like everyone is scrambling to utilize the GPU as much as possible. In one talk I sat in on, several of the CTO's of large VFX houses reported they can easily see a 10x improvement between CPU and GPU and that it's totally feasible to see 100x increases in speed. So, even though I don't have a CUDA card at the moment at work, I see it more like I need to get with the times and upgrade my tech. On Wed, Jun 6, 2012 at 3:19 PM, Greg Balint wrote: > Alright. I'll concede on my arguments of side parties influencing the dev > teams. > > I guess the biggest thing for users to wrap their heads around is that > this is just step one of many to improve the feature. AE team doesn't seem > to do this all the time. It's not like we have improvements on the puppet > pin feature or cartoon effect, or graph editor after those were > implemented, so it's generally assumed this will be the basis on the > feature for versions to come, with just small tweaks and additions made to > it in the future instead of seeing it revamped and changed completely for > version 2.0 of the feature. > > > ////Greg Balint > ///Art Director / Motion Graphics Designer > delRAZOR.com/ > > On Jun 6, 2012, at 3:05 PM, pixelbot@comcast.net wrote: > > it reminds me of the implementation of GI in cinema 4d - everybody had to > have it and then when it was put in everybody bitched and moaned and now it > is highly usable and refined. I can't imagine it won't get better in > further updates, baby steps. > > timt > > ------------------------------ > *From: *"Todd Kopriva" > * > * > When thinking about the 3D features in After Effects CS6, it's important > to realize that we consider this feature set a single step on a path. Are > we done? No. Is it perfect? No. But we were able to introduce a > much-requested feature in a way that satisfies a lot of people. > > One interesting point of note: In the 11.0.1 update, we added fixes to > support a third-party 3D renderer (AtomKraft from JupiterJazz). You should > see this as an indication that we did a lot of work to the guts of After > Effects C6 to enable future 3D advances, and we already have third parties > taking advantage of this. > > So, please do keep the feature requests coming. Don't think that we're > foolish enough to assume that our current 3D feature set is perfect and > then criticize us based on that false assumption. Rather, help us to take > the next step on this path that we just started down. > > --0015175cb728f705d204c1d31e5d Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable One aspect that I haven't heard discussed in this thread(maybe I missed= it) is that the GPU is probably going to be the future of our processing p= ower. Based on what I saw at SIGGRAPH last summer, it seems like everyone i= s scrambling to utilize the GPU as much as possible. In one talk I sat in o= n, several of the CTO's of large VFX houses reported they can easily se= e a 10x improvement between CPU and GPU and that it's totally feasible = to see 100x increases in speed. So, even though I don't have a CUDA car= d at the moment at work, I see it more like I need to get with the times an= d upgrade my tech.=A0

On Wed, Jun 6, 2012 at 3:19 PM, Greg Balint = <greg@delrazor.com> wrote:
Alright. I'll concede on my arguments of = side parties influencing the dev teams.=A0

I guess= the biggest thing for users to wrap their heads around is that this is jus= t step one of many to improve the feature. AE team doesn't seem to do t= his all the time. It's not like we have improvements on the puppet pin = feature or cartoon effect, or graph editor after those were implemented, so= it's generally assumed this will be the basis on the feature for versi= ons to come, with just small tweaks and additions made to it in the future = instead of seeing it revamped and changed completely for version 2.0 of the= feature. =A0


////Greg Balint
///Art Director / Motion Graphics Designer

On Jun 6, 2012, at 3:05 PM= , pixelbot@comcas= t.net wrote:

it reminds me of the implementation of GI in cinem= a 4d - everybody had to have it and then when it was put in everybody bitch= ed and moaned and now it is highly usable and refined. I can't imagine = it won't get better in further updates, baby steps.

timt


From: "Todd Kopriva" <kopriva@adobe.com&= gt;


When thinking about the 3D features in After Effects = CS6, it's important to realize that we consider this feature set a sing= le step on a path. Are we done? No. Is it perfect? No. But we were able to = introduce a much-requested feature in a way that satisfies a lot of people.=

One interesting point of note: In the 11.0.1 update, we added fixes to = support a third-party 3D renderer (AtomKraft from JupiterJazz). You should = see this as an indication that we did a lot of work to the guts of After Ef= fects C6 to enable future 3D advances, and we already have third parties ta= king advantage of this.

So, please do keep the feature requests coming. Don't think that we= 're foolish enough to assume that our current 3D feature set is perfect= and then criticize us based on that false assumption. Rather, help us to t= ake the next step on this path that we just started down.

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