Return-Path: Received: from gateway14.websitewelcome.com ([69.93.164.18] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4737465 for AE-List@media-motion.tv; Thu, 07 Jun 2012 04:57:25 +0200 Received: from ham01.websitewelcome.com (ham.websitewelcome.com [173.192.111.52]) by gateway14.websitewelcome.com (Postfix) with ESMTP id 1F70977CDEEA9 for ; Wed, 6 Jun 2012 21:59:54 -0500 (CDT) Received: by ham01.websitewelcome.com (Postfix, from userid 666) id 1E4B15DCC6EA8; Wed, 6 Jun 2012 21:59:54 -0500 (CDT) X-Spam-Checker-Version: SpamAssassin 3.3.1 (2010-03-16) on ham01.websitewelcome.com X-Spam-Flag2999: NO X-Spam-Level2999: X-Spam-Status2999: "No, score=-1.0 required=5.0 tests=BAYES_00,FRT_ADOBE2, HTML_MESSAGE autolearn=ham version=3.3.1 Received: from alpina.websitewelcome.com (alpina.websitewelcome.com [74.54.176.2]) by ham01.websitewelcome.com (Postfix) with ESMTP id 9D10B5DCC6A28 for ; Wed, 6 Jun 2012 21:59:52 -0500 (CDT) DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=default; d=crishdesign.com; h=Received:From:Mime-Version:Content-Type:Subject:Date:In-Reply-To:To:References:Message-Id:X-Mailer:X-BWhitelist:X-Source:X-Source-Args:X-Source-Dir:X-Source-Sender:X-Source-Auth:X-Email-Count:X-Source-Cap; b=EqTOO4kI1Ihw6uWMSwNd6RDau34CpQ6FQJEjarJ007CU1SMarn1Ten1Perc60iPCj2qBmg8/gx2UQXMS5tmP29QRsOiRbQyHyTMyuRLBcffTP+z/QxN/T5emqTCbmhxu; Received: from [199.21.106.95] (port=59369 helo=[192.168.0.7]) by alpina.websitewelcome.com with esmtpsa (TLSv1:AES128-SHA:128) (Exim 4.69) (envelope-from ) id 1ScSwy-0001Bz-5T for AE-List@media-motion.tv; Wed, 06 Jun 2012 21:59:52 -0500 From: Chris Meyer Mime-Version: 1.0 (Apple Message framework v1278) Content-Type: multipart/alternative; boundary="Apple-Mail=_B53501BE-10EB-475F-B9DA-0007A2A6AF16" Subject: Re: [AE] Why a raytraced renderer? Date: Wed, 6 Jun 2012 20:59:51 -0600 In-Reply-To: To: "After Effects Mail List" References: Message-Id: <8CE28A1A-3CDF-48D6-A383-4548D95BB7A0@crishdesign.com> X-Mailer: Apple Mail (2.1278) X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - alpina.websitewelcome.com X-AntiAbuse: Original Domain - media-motion.tv X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - crishdesign.com X-BWhitelist: no X-Source: X-Source-Args: X-Source-Dir: X-Source-Sender: ([192.168.0.7]) [199.21.106.95]:59369 X-Source-Auth: chris@crishdesign.com X-Email-Count: 1 X-Source-Cap: Y3Jpc2h3ZWI7Y3Jpc2h3ZWI7YWxwaW5hLndlYnNpdGV3ZWxjb21lLmNvbQ== --Apple-Mail=_B53501BE-10EB-475F-B9DA-0007A2A6AF16 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii I think the biggest thing for users to wrap their heads around is that = the After Effects team has far, far, far fewer resources than most = assume, given the overall size and presumed might of Adobe. Which is = criminal (the lack of resources; not user perceptions); it also = magnifies the pain if any misstep is made in allocating those precious = few resources. - Chris On Jun 6, 2012, at 1:19 PM, Greg Balint wrote: > Alright. I'll concede on my arguments of side parties influencing the = dev teams.=20 >=20 > I guess the biggest thing for users to wrap their heads around is that = this is just step one of many to improve the feature. AE team doesn't = seem to do this all the time. It's not like we have improvements on the = puppet pin feature or cartoon effect, or graph editor after those were = implemented, so it's generally assumed this will be the basis on the = feature for versions to come, with just small tweaks and additions made = to it in the future instead of seeing it revamped and changed completely = for version 2.0 of the feature. =20 >=20 > ////Greg Balint > ///Art Director / Motion Graphics Designer > delRAZOR.com/ >=20 > On Jun 6, 2012, at 3:05 PM, pixelbot@comcast.net wrote: >=20 >> it reminds me of the implementation of GI in cinema 4d - everybody = had to have it and then when it was put in everybody bitched and moaned = and now it is highly usable and refined. I can't imagine it won't get = better in further updates, baby steps. >>=20 >> timt >>=20 >> From: "Todd Kopriva" >>=20 >>=20 >> When thinking about the 3D features in After Effects CS6, it's = important to realize that we consider this feature set a single step on = a path. Are we done? No. Is it perfect? No. But we were able to = introduce a much-requested feature in a way that satisfies a lot of = people. >>=20 >> One interesting point of note: In the 11.0.1 update, we added fixes = to support a third-party 3D renderer (AtomKraft from JupiterJazz). You = should see this as an indication that we did a lot of work to the guts = of After Effects C6 to enable future 3D advances, and we already have = third parties taking advantage of this. >>=20 >> So, please do keep the feature requests coming. Don't think that = we're foolish enough to assume that our current 3D feature set is = perfect and then criticize us based on that false assumption. Rather, = help us to take the next step on this path that we just started down. >>=20 --Apple-Mail=_B53501BE-10EB-475F-B9DA-0007A2A6AF16 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=us-ascii I = think the biggest thing for users to wrap their heads around is that the = After Effects team has far, far, far fewer resources than most assume, = given the overall size and presumed might of Adobe. Which is criminal = (the lack of resources; not user perceptions); it also magnifies the = pain if any misstep is made in allocating those precious few = resources.

 - = Chris


On Jun 6, 2012, at 1:19 PM, = Greg Balint wrote:

Alright. I'll concede on my arguments of side = parties influencing the dev teams. 

I = guess the biggest thing for users to wrap their heads around is that = this is just step one of many to improve the feature. AE team doesn't = seem to do this all the time. It's not like we have improvements on the = puppet pin feature or cartoon effect, or graph editor after those were = implemented, so it's generally assumed this will be the basis on the = feature for versions to come, with just small tweaks and additions made = to it in the future instead of seeing it revamped and changed completely = for version 2.0 of the feature.  

////Greg Balint
///Art = Director / Motion Graphics Designer

On = Jun 6, 2012, at 3:05 PM, pixelbot@comcast.net = wrote:

it reminds = me of the implementation of GI in cinema 4d - everybody had to have it = and then when it was put in everybody bitched and moaned and now it is = highly usable and refined. I can't imagine it won't get better in = further updates, baby steps.

timt


From: "Todd Kopriva" <kopriva@adobe.com>

=
When thinking about the 3D features in After Effects CS6, it's = important to realize that we consider this feature set a single step on = a path. Are we done? No. Is it perfect? No. But we were able to = introduce a much-requested feature in a way that satisfies a lot of = people.

One interesting point of note: In the 11.0.1 update, we = added fixes to support a third-party 3D renderer (AtomKraft from = JupiterJazz). You should see this as an indication that we did a lot of = work to the guts of After Effects C6 to enable future 3D advances, and = we already have third parties taking advantage of this.

So, = please do keep the feature requests coming. Don't think that we're = foolish enough to assume that our current 3D feature set is perfect and = then criticize us based on that false assumption. Rather, help us to = take the next step on this path that we just started = down.


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