Return-Path: Received: from moutng.kundenserver.de ([212.227.17.8] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4737542 for AE-List@media-motion.tv; Thu, 07 Jun 2012 07:42:45 +0200 Received: from oxbaltgw03.schlund.de (oxbaltgw03.schlund.de [172.19.246.9]) by mrelayeu.kundenserver.de (node=mreu4) with ESMTP (Nemesis) id 0MEg2P-1SjJx43EbZ-00GKJg; Thu, 07 Jun 2012 07:45:15 +0200 Date: Thu, 7 Jun 2012 07:45:15 +0200 (CEST) From: "mylenium@mylenium.de" Reply-To: "mylenium@mylenium.de" To: After Effects Mail List Message-ID: <1435821738.968.1339047915609.JavaMail.open-xchange@email.1und1.de> In-Reply-To: References: Subject: Re: [AE] Why a raytraced renderer? MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_967_1511514243.1339047915560" X-Priority: 3 Importance: Medium X-Mailer: Open-Xchange Mailer v- X-Provags-ID: V02:K0:h+XpFTmAqLlz9vNPPb0JZgf5YQTd3j0ZSKZQoPC2rm2 Jd2ZUUIaLyDL5o7EdXG4FgeS9TNDHHTloAQlOKYKpveQDODUPp lfdYttel6LLKINDA6PEYXe/lb+efL8ELdAkyzKZc0xZR+JZ8uf ODK6du8hQ3/4JPCgR/sXysJaL7Dz6ZcUp3WzTdAYseDqt+yNWR e/wJ7hpX78TiWXFtWpL7N44QXZcRasdroYiQSD19Ng4k0DA9yz EzOoDwoAUkgsdmFzIbfpa64ZA/xRRux9Z9l3xo9/H8PICdWFmN jkcvCp+pAms++XvFGROuNR7dwZ/g3UqnkSulb9wyP3+qQmItDc 86SNR0FMGaoHG+S3zHmb3JkPlwZULYrxryRHyw3HKWI6CrX1yC P2pkBr1DABYzcnsrz4bG1JnWPDqlZ7nblg= ------=_Part_967_1511514243.1339047915560 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Smallness of a team is not an excuse for messing up. Most 3D apps are devel= oped by teams of 7 to 10 core developers plus the usual QE, marketing and other people around it - even the big ones like Maya or MAX. Octane, Arion/ FryRe= nder and others even started out as hobby projects from one or two guys and neit= her of them had the exclusive relations to NVidia that Adobe no doubt have. Go, figure! We all know that there are certain limitations in AE itself and tha= t other things need to be done as well, but really, it's not that it takes 20= 0 people just to build a usable 3D renderer.... Mylenium [Pour Myl=C3=A8ne, ange sur terre] ----------------------------------------- www.mylenium.de Chris Meyer hat am 7. Juni 2012 um 04:59 geschriebe= n: > I think the biggest thing for users to wrap their heads around is that th= e > After Effects team has far, far, far fewer resources than most assume, gi= ven > the overall size and presumed might of Adobe. Which is criminal (the lack= of > resources; not user perceptions); it also magnifies the pain if any misst= ep is > made in allocating those precious few resources. >=20 > - Chris >=20 > ------=_Part_967_1511514243.1339047915560 MIME-Version: 1.0 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: 7bit

Smallness of a team is not an excuse for messing up. Most 3D apps are developed by teams of 7 to 10 core developers plus the usual QE, marketing and other people around it - even the big ones like Maya or MAX. Octane, Arion/ FryRender and others even started out as hobby projects from one or two guys and neither of them had the exclusive relations to NVidia that Adobe no doubt have. Go, figure! We all know that there are certain limitations in AE itself and that other things need to be done as well, but really, it's not that it takes 200 people just to build a usable 3D renderer....


Mylenium

[Pour Mylène, ange sur terre]
-----------------------------------------
www.mylenium.de


Chris Meyer <chris@crishdesign.com> hat am 7. Juni 2012 um 04:59 geschrieben:

I think the biggest thing for users to wrap their heads around is that the After Effects team has far, far, far fewer resources than most assume, given the overall size and presumed might of Adobe. Which is criminal (the lack of resources; not user perceptions); it also magnifies the pain if any misstep is made in allocating those precious few resources.
 
 - Chris
 
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