Mailing List AE-List@media-motion.tv ? Message #44165
From: mylenium@mylenium.de <mylenium@mylenium.de>
Subject: Re: [AE] Why a raytraced renderer?
Date: Thu, 7 Jun 2012 07:45:15 +0200 (CEST)
To: After Effects Mail List <AE-List@media-motion.tv>

Smallness of a team is not an excuse for messing up. Most 3D apps are developed by teams of 7 to 10 core developers plus the usual QE, marketing and other people around it - even the big ones like Maya or MAX. Octane, Arion/ FryRender and others even started out as hobby projects from one or two guys and neither of them had the exclusive relations to NVidia that Adobe no doubt have. Go, figure! We all know that there are certain limitations in AE itself and that other things need to be done as well, but really, it's not that it takes 200 people just to build a usable 3D renderer....


Mylenium

[Pour Mylène, ange sur terre]
-----------------------------------------
www.mylenium.de


Chris Meyer <chris@crishdesign.com> hat am 7. Juni 2012 um 04:59 geschrieben:

I think the biggest thing for users to wrap their heads around is that the After Effects team has far, far, far fewer resources than most assume, given the overall size and presumed might of Adobe. Which is criminal (the lack of resources; not user perceptions); it also magnifies the pain if any misstep is made in allocating those precious few resources.
 
 - Chris
 
 
Subscribe (FEED) Subscribe (DIGEST) Subscribe (INDEX) Unsubscribe Mail to ListMaster