Return-Path: Received: from smtpoutwbe01.prod.mesa1.secureserver.net ([208.109.78.112] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with SMTP id 4739912 for AE-List@media-motion.tv; Fri, 08 Jun 2012 21:17:36 +0200 Received: (qmail 8584 invoked from network); 8 Jun 2012 19:20:08 -0000 Received: from unknown (HELO localhost) (72.167.218.142) by smtpoutwbe01.prod.mesa1.secureserver.net with SMTP; 8 Jun 2012 19:20:08 -0000 Received: (qmail 20928 invoked by uid 99); 8 Jun 2012 19:20:08 -0000 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset="utf-8" X-Originating-IP: 75.83.206.115 User-Agent: Workspace Webmail 5.6.18 Message-Id: <20120608122007.89259f98f291d771214680e8971719cb.ec9aad3fe0.wbe@email04.secureserver.net> From: "Robert W. Walker" To: "After Effects Mail List" Subject: RE: [AE] Why a raytraced =?UTF-8?Q?renderer=3F?= Date: Fri, 08 Jun 2012 12:20:07 -0700 Mime-Version: 1.0 Ohhhhhh, that explains it.=0A=0AOakley, I sent you a link to the wrong benc= hmark file!=0A=0AWhere is the "Robot" project?=0A=0ARobert W. Walker=0ALos = Angeles=0A=0A=0A=0A> -------- Original Message --------=0A> Subject: Re: [A= E] Why a raytraced renderer?=0A> From: Teddy Gage =0A>= Date: Fri, June 08, 2012 2:56 pm=0A> To: "After Effects Mail List" =0A> =0A> =0A> ah that one's mine... different results th= an the one being discussed, ask=0A> rendernyc for his project to compare on= the chart. it's a robot scene.=0A> =0A> the render times on mine (which ha= s glossy reflections and refraction) are=0A> around 5 minutes, 42 seconds f= or the GTX 580, and just over 6 minutes for=0A> the GTX 680, if you did wan= t to try that scene=0A