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Well this is quite odd. I've been using hyperthreaded AE multiprocessing in CS5 on PC, no problem. Windows shows all processes expected and All cores and "threads" running at full potential. Is it faking this for show or something? Or does cs6 start the trend of not using hyperthreaded cores?
Hyperthreading always yielded faster results vs same clock speeds non-hyperthreaded for me. Only overclocking can show faster benchmarks when hyperthreading is off. Which is the only reason I would ever turn it off.
Did I just read this wrong or something?
I have a 6core i7 980. If I render without hyperthreading on, I can only use 4-5 cores. If I have HT on, I can use up to about 9 cores with the amount of RAM i have, and it definitely readers faster. All 9 threads show rendering at 100% CPU load on task manager.
////Greg Balint
///Art Director / Motion Graphics Designer
delRAZOR.com/
On Jun 12, 2012, at 2:02 PM, Chris Meyer <chris@crishdesign.com> wrote:
> On Jun 12, 2012, at 11:29 AM, Rob & Jenny wrote:
>
>> (16 hyperthreaded cores)
>
> BTW, I have been told by Steve Forde that AE's multiproc rendering only uses physical cores, not the virtual ones. The OS might assign a virtual one, but it won't process, and AE will eventually recognize this and try to assign another one. That's not to say virtual cores aren't of use elsewhere; just a heads-up for someone who may, say, feel compelled to also buy enough RAM to feed cores AE won't actually use.
>
> - Chris
>
>
>
> +---End of message---+
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>
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