Return-Path: Received: from eatspam.slcc.edu ([144.35.15.69] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4744848 for AE-List@media-motion.tv; Tue, 12 Jun 2012 23:12:20 +0200 X-ASG-Debug-ID: 1339535699-0437c62542a3fe0001-edO5QZ Received: from vCAS1.slcc.int ([10.1.11.52]) by eatspam.slcc.edu with ESMTP id wh4AwEiE2Y6AyU2N for ; Tue, 12 Jun 2012 15:14:59 -0600 (MDT) X-Barracuda-Envelope-From: John.Morgan@slcc.edu Received: from EXCH.slcc.int ([127.0.0.1]) by vCAS1.slcc.int ([fe80::5023:faf7:26da:d5bf%11]) with mapi; Tue, 12 Jun 2012 15:14:59 -0600 From: John Morgan To: After Effects Mail List Date: Tue, 12 Jun 2012 15:14:58 -0600 Subject: RE: [AE] Why a raytraced renderer? Thread-Topic: [AE] Why a raytraced renderer? X-ASG-Orig-Subj: RE: [AE] Why a raytraced renderer? Thread-Index: Ac1I0UkukRKzOtXlSA6v1TDyfSbBGAADjvRg Message-ID: References: In-Reply-To: Accept-Language: en-US Content-Language: en-US X-MS-Has-Attach: X-MS-TNEF-Correlator: acceptlanguage: en-US Content-Type: multipart/alternative; boundary="_000_EAE675A223415848A14AA69EBCDE9D0A61B67F13DCEXCHslccint_" MIME-Version: 1.0 X-Barracuda-Connect: UNKNOWN[10.1.11.52] X-Barracuda-Start-Time: 1339535699 X-Barracuda-URL: http://eatspam.slcc.edu:8000/cgi-mod/mark.cgi X-Virus-Scanned: by bsmtpd at slcc.edu X-Barracuda-Spam-Score: 0.00 X-Barracuda-Spam-Status: No, SCORE=0.00 using global scores of TAG_LEVEL=1000.0 QUARANTINE_LEVEL=1000.0 KILL_LEVEL=6.0 tests=HTML_MESSAGE X-Barracuda-Spam-Report: Code version 3.2, rules version 3.2.2.99672 Rule breakdown below pts rule name description ---- ---------------------- -------------------------------------------------- 0.00 HTML_MESSAGE BODY: HTML included in message --_000_EAE675A223415848A14AA69EBCDE9D0A61B67F13DCEXCHslccint_ Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable After multiple tries...first ones suggesting up to 15 minutes when only 50%= rendered...I tried different settings (brand new CS6 install so all my pre= vious prefs were gone) and finally got it down to 6:51. That's with ray-t= racing quality set to default of 5, multi-frame simultaneous and 3GB (of 24= GB) reserved for other applications. The first renders suggesting 15 mins = had default 6GB of RAM reserved. This is on a dual Xeon quad core HP Z800 w/24GB RAM; Quadro 5000 CUDA card. John From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of= Teddy Gage Sent: Tuesday, June 12, 2012 1:26 PM To: After Effects Mail List Subject: Re: [AE] Why a raytraced renderer? There are currently two benchmark projects floating around. I came up with = one that I hosted here: www.teddygage.com/AEBENCHCS6/ - it's a scene with glossy reflections and refraction - th= ree 3d figures spinning around. render times are roughly between 5 minutes = for high end up to about 20 minutes. There is another benchmark that render= nyc came up with that has a robot and takes a bit longer to render (13-45 m= inutes). you'll have to contact him about that project On Tue, Jun 12, 2012 at 1:51 PM, John Morgan > wrote: Been off 4 weeks for knee replacement and have only modestly followed this = thread. I see your reference to a benchmark render or project. Where can I= get that? I'd like to test with my system, recently upgraded to include Q= uadro 5000 graphics. John -----Original Message----- From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Dave Bittner Sent: Tuesday, June 12, 2012 10:57 AM To: After Effects Mail List Subject: Re: [AE] Why a raytraced renderer? AEbenchCS6: Mac Pro 3.1, 16 gigs ram, GTX 470 1.25 gigs of ram, render time= was 8:13. +---End of message---+ To unsubscribe send any message to > This message, and any attachments, is intended only for the use of the addr= essee and may contain information that is privileged and confidential or ot= herwise exempt from disclosure under applicable law. If the reader of this= e-mail is not the intended recipient, you are hereby notified that any una= uthorized use, dissemination, distribution or reproduction of this message = is prohibited. If you have received this communication in error, please no= tify the sender by return e-mail and delete this e-mail and any attachments= from your system. +---End of message---+ To unsubscribe send any message to > -- Animator & Editor www.teddygage.com Brooklyn --_000_EAE675A223415848A14AA69EBCDE9D0A61B67F13DCEXCHslccint_ Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

After mul= tiple tries…first ones suggesting up to 15 minutes when only 50% rend= ered…I tried different settings (brand new CS6 install so all my prev= ious prefs were gone) and finally got it down to 6:51.   ThatR= 17;s with ray-tracing quality set to default of 5, multi-frame simultaneous= and 3GB (of 24GB) reserved for other applications.  The first renders= suggesting 15 mins had default 6GB of RAM reserved.

<= p class=3DMsoNormal> 

This is on a dual Xeon quad core HP Z800 w/24GB RAM; Quadro 5000 CU= DA card.

 =

John

 

From: Af= ter Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of = Teddy Gage
Sent: Tuesday, June 12, 2012 1:26 PM
To: Aft= er Effects Mail List
Subject: Re: [AE] Why a raytraced renderer?<= o:p>

 

There are currently two benchmark p= rojects floating around. I came up with one that I hosted here: www.teddygage.com/AEBENCHCS6/ - i= t's a scene with glossy reflections and refraction - three 3d figures spinn= ing around. render times are roughly between 5 minutes for high end up to a= bout 20 minutes. There is another benchmark that rendernyc came up with tha= t has a robot and takes a bit longer to render (13-45 minutes). you'll have= to contact him about that project

= On Tue, Jun 12, 2012 at 1:51 PM, John Morgan <John.Morgan@slcc.edu> wrote:

Been off 4 weeks for knee replacement and have = only modestly followed this thread.  I see your reference to a benchma= rk render or project. Where can I get that?  I'd like to test with my = system, recently upgraded to include Quadro 5000 graphics.

John=


-----Original Message-----
From:= After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Dave Bittner
Sent: Tuesday, J= une 12, 2012 10:57 AM
To: After Effects Mail List

Subject: Re: [AE] Wh= y a raytraced renderer?

AEbenchCS6: Mac Pro 3.1, 16 gigs ram, GTX 47= 0 1.25 gigs of ram, render time was 8:13.



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To unsubscribe send any message to <ae-list-off@media-motion.tv>

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This message, and any attachments, is intended o= nly for the use of the addressee and may contain information that is privil= eged and confidential or otherwise exempt from disclosure under applicable = law.  If the reader of this e-mail is not the intended recipient, you = are hereby notified that any unauthorized use, dissemination, distribution = or reproduction of this message is prohibited.  If you have received t= his communication in error, please notify the sender by return e-mail and d= elete this e-mail and any attachments from your system.

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 <= /o:p>

--
<= span style=3D'color:black'>Animator & Editor
www.teddygage.com
Brooklyn


This message, and any attachments, is intended only f= or the use of the addressee and may contain information that is privileged = and confidential or otherwise exempt from disclosure under applicable law. = If the reader of this e-mail is not the intended recipient, you are hereby= notified that any unauthorized use, dissemination, distribution or reprodu= ction of this message is prohibited. If you have received this communicati= on in error, please notify the sender by return e-mail and delete this e-ma= il and any attachments from your system.  ­­  <= /body>= --_000_EAE675A223415848A14AA69EBCDE9D0A61B67F13DCEXCHslccint_--