Return-Path: Received: from mail-ob0-f169.google.com ([209.85.214.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4744859 for AE-List@media-motion.tv; Tue, 12 Jun 2012 23:33:12 +0200 Received: by obbwd18 with SMTP id wd18so9592916obb.28 for ; Tue, 12 Jun 2012 14:35:52 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=J2gwy2/fUfB4H4My3JeNIfLozLF0l4+kdMFwV7U35tw=; b=lkdqHx1BQI3wjMPWhKhMabnyG4vzB6ZEjbHui9SUlLRkfZRBPHLewCMr0EcSMGdNe4 fPumQLOVtLQ5GMYMbQxjy811AeKcyoiovhe0+L1Rxhlcng5hDuZjsfiIiL+kYnfradAu EfpuFY8Z4jZjKhQ6tydaTMn1Mtzrk9FaC564iDndrt38oYOnLpozyhFEWgRRx/YsAUJZ quAdFgZOXu7U9wktB4zTFEXS2K9L0OUGqjLryFcXPmTTvowteQUhxu8fwB1oc2OWW3Gh ve99uNZAH5CnYG4HUc7txkt81+8gwBlv2RrGIs/h3/2C3F98R+ooLlGTpkdMjFgbqqsk vCtQ== MIME-Version: 1.0 Received: by 10.182.77.170 with SMTP id t10mr22142432obw.70.1339536952038; Tue, 12 Jun 2012 14:35:52 -0700 (PDT) Received: by 10.182.80.167 with HTTP; Tue, 12 Jun 2012 14:35:51 -0700 (PDT) In-Reply-To: References: Date: Tue, 12 Jun 2012 17:35:51 -0400 Message-ID: Subject: Re: [AE] Why a raytraced renderer? From: Teddy Gage To: After Effects Mail List Content-Type: multipart/alternative; boundary=f46d044517c130944f04c24d403a --f46d044517c130944f04c24d403a Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable That sounds about right... On an overclocked gtx 580 with 3 gb ram the fastest time I got was 5 min 25 seconds. My base CPU was overclocked as well, and like chris said when ray tracing AE uses one core. 6:51 is pretty good, close to what I got on the gtx 680 On Tuesday, June 12, 2012, John Morgan wrote: > After multiple tries=85first ones suggesting up to 15 minutes when only 5= 0% > rendered=85I tried different settings (brand new CS6 install so all my > previous prefs were gone) and finally got it down to 6:51. That=92s wit= h > ray-tracing quality set to default of 5, multi-frame simultaneous and 3GB > (of 24GB) reserved for other applications. The first renders suggesting = 15 > mins had default 6GB of RAM reserved.**** > > ** ** > > This is on a dual Xeon quad core HP Z800 w/24GB RAM; Quadro 5000 CUDA car= d. > **** > > ** ** > > John**** > > ** ** > > *From:* After Effects Mail List [mailto:AE-List@media-motion.tv] > *On Behalf Of *Teddy Gage > *Sent:* Tuesday, June 12, 2012 1:26 PM > *To:* After Effects Mail List > *Subject:* Re: [AE] Why a raytraced renderer?**** > > ** ** > > There are currently two benchmark projects floating around. I came up wit= h > one that I hosted here: www.teddygage.com/AEBENCHCS6/ - it's a scene with > glossy reflections and refraction - three 3d figures spinning around. > render times are roughly between 5 minutes for high end up to about 20 > minutes. There is another benchmark that rendernyc came up with that has = a > robot and takes a bit longer to render (13-45 minutes). you'll have to > contact him about that project**** > > On Tue, Jun 12, 2012 at 1:51 PM, John Morgan > > wrote:**** > > Been off 4 weeks for knee replacement and have only modestly followed thi= s > thread. I see your reference to a benchmark render or project. Where can= I > get that? I'd like to test with my system, recently upgraded to include > Quadro 5000 graphics. > > John**** > > > -----Original Message----- > From: After Effects Mail List [mailto:AE-List@media-motion.tv] > On Behalf Of Dave Bittner > Sent: Tuesday, June 12, 2012 10:57 AM > To: After Effects Mail List**** > > Subject: Re: [AE] Why a raytraced renderer?**** > > AEbenchCS6: Mac Pro 3.1, 16 gigs ram, GTX 470 1.25 gigs of ram, render > time was 8:13. > > > > +---End of message---+ > To unsubscribe send any message to > >**** > > This message, and any attachments, is intended only for the use of the > addressee and may contain information that is privileged and confidential > or otherwise exempt from disclosure under applicable law. If the reader = of > this e-mail is not the intended recipient, you are hereby notified that a= ny > unauthorized use, dissemination, distribution or reproduction of this > message is prohibited. If you have received this communication in error, > please notify the sender by return e-mail and delete this e-mail and any > attachments from your system.**** > > +---End of message---+ > To unsubscribe send any message to > >**** > > > > **** > > ** ** > > -- > Animator & Editor > www.teddygage.com > Brooklyn**** > > This message, and any attachments, is intended only for the use of the > addressee and may contain information that is privileged and confidential > or otherwise exempt from disclosure under applicable law. If the reader o= f > this e-mail is not the intended recipient, you are hereby notified that a= ny > unauthorized use, dissemination, distribution or reproduction of this > message is prohibited. If you have received this communication in error, > please notify the sender by return e-mail and delete this e-mail and any > attachments from your system. =AD=AD > --=20 Animator & Editor www.teddygage.com Brooklyn --f46d044517c130944f04c24d403a Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable That sounds about right... On an overclocked gtx 580 with 3 gb ram the fast= est time I got was 5 min 25 seconds. My base CPU was overclocked as well, a= nd like chris said when ray tracing AE uses one core. 6:51 is pretty good, = close to what I got on the gtx 680

On Tuesday, June 12, 2012, John Morgan wrote:

After multiple tries=85first ones suggesting up = to 15 minutes when only 50% rendered=85I tried different settings (brand ne= w CS6 install so all my previous prefs were gone) and finally got it down t= o 6:51.=A0=A0 That=92s with ray-tracing quality set to default of 5, multi-= frame simultaneous and 3GB (of 24GB) reserved for other applications.=A0 Th= e first renders suggesting 15 mins had default 6GB of RAM reserved.<= u>

=A0<= /p>

This is on a dual Xeon= quad core HP Z800 w/24GB RAM; Quadro 5000 CUDA card.<= /p>

=A0<= /p>

John

=A0<= /p>

From: After= Effects Mail List [mailto:AE-List@media-motion.tv= ] On Behalf Of Teddy Gage
Sent: Tuesday, June 12, 2012 1:26 PM
To: After Effects Mai= l List
Subject: Re: [AE] Why a raytraced renderer?<= /span>

=A0

There are currently two benchmark projects floating around. I came up with = one that I hosted here: www.teddygage.com/AEBENCHCS6/ - it's a scene with g= lossy reflections and refraction - three 3d figures spinning around. render= times are roughly between 5 minutes for high end up to about 20 minutes. T= here is another benchmark that rendernyc came up with that has a robot and = takes a bit longer to render (13-45 minutes). you'll have to contact hi= m about that project

On Tue, Jun 12, 2012 at 1:51 PM, John Morgan &l= t;John.Morgan@slcc.edu> wrote:

Been off 4 weeks for knee replacement and have only = modestly followed this thread. =A0I see your reference to a benchmark rende= r or project. Where can I get that? =A0I'd like to test with my system,= recently upgraded to include Quadro 5000 graphics.

John


-----Original Mes= sage-----
From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Dave Bittner
Sent: Tuesday, June 12, 2012 10:57 AM
To: After Effects Mail List=

Subject: Re: [AE] Why a raytraced renderer?

AEbenchCS6: Mac Pro 3= .1, 16 gigs ram, GTX 470 1.25 gigs of ram, render time was 8:13.


+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>

This message, and any attachments, is in= tended only for the use of the addressee and may contain information that i= s privileged and confidential or otherwise exempt from disclosure under app= licable law. =A0If the reader of this e-mail is not the intended recipient,= you are hereby notified that any unauthorized use, dissemination, distribu= tion or reproduction of this message is prohibited. =A0If you have received= this communication in error, please notify the sender by return e-mail and= delete this e-mail and any attachments from your system.

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=A0

--
Animator & E= ditor
www.teddygage.com
Brooklyn


This message, and any attac= hments, is intended only for the use of the addressee and may contain infor= mation that is privileged and confidential or otherwise exempt from disclos= ure under applicable law. If the reader of this e-mail is not the intended= recipient, you are hereby notified that any unauthorized use, disseminatio= n, distribution or reproduction of this message is prohibited. If you have= received this communication in error, please notify the sender by return e= -mail and delete this e-mail and any attachments from your system.=A0=A0=AD= =AD=A0=A0


--
Animator &= Editor
www.teddygage.com=
Brooklyn

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