After multiple tries…first ones suggesting up to 15 minutes when only 50% rendered…I tried different settings (brand new CS6 install so all my previous prefs were gone) and finally got it down to 6:51. That’s with ray-tracing quality set to default of 5, multi-frame simultaneous and 3GB (of 24GB) reserved for other applications. The first renders suggesting 15 mins had default 6GB of RAM reserved.
This is on a dual Xeon quad core HP Z800 w/24GB RAM; Quadro 5000 CUDA card.
John
From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Teddy Gage
Sent: Tuesday, June 12, 2012 1:26 PM
To: After Effects Mail List
Subject: Re: [AE] Why a raytraced renderer?
There are currently two benchmark projects floating around. I came up with one that I hosted here: www.teddygage.com/AEBENCHCS6/ - it's a scene with glossy reflections and refraction - three 3d figures spinning around. render times are roughly between 5 minutes for high end up to about 20 minutes. There is another benchmark that rendernyc came up with that has a robot and takes a bit longer to render (13-45 minutes). you'll have to contact him about that project
On Tue, Jun 12, 2012 at 1:51 PM, John Morgan <John.Morgan@slcc.edu> wrote:
Been off 4 weeks for knee replacement and have only modestly followed this thread. I see your reference to a benchmark render or project. Where can I get that? I'd like to test with my system, recently upgraded to include Quadro 5000 graphics.
John
-----Original Message-----
From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Dave Bittner
Sent: Tuesday, June 12, 2012 10:57 AM
To: After Effects Mail List
Subject: Re: [AE] Why a raytraced renderer?
AEbenchCS6: Mac Pro 3.1, 16 gigs ram, GTX 470 1.25 gigs of ram, render time was 8:13.
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