Return-Path: Received: from gateway05.websitewelcome.com ([67.18.21.3] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4744894 for AE-List@media-motion.tv; Wed, 13 Jun 2012 00:02:47 +0200 Received: by gateway05.websitewelcome.com (Postfix, from userid 5007) id D190F85332D11; Tue, 12 Jun 2012 17:05:27 -0500 (CDT) Received: from gator1184.hostgator.com (gator1184.hostgator.com [174.121.151.98]) by gateway05.websitewelcome.com (Postfix) with ESMTP id C6CA185332CEB for ; Tue, 12 Jun 2012 17:05:27 -0500 (CDT) Received: from [24.167.166.243] (port=54150 helo=Neptune) by gator1184.hostgator.com with esmtpa (Exim 4.77) (envelope-from ) id 1SeZDL-0004Xd-FB for AE-List@media-motion.tv; Tue, 12 Jun 2012 17:05:27 -0500 Reply-To: From: "Stephen van Vuuren" To: "'After Effects Mail List'" References: In-Reply-To: Subject: RE: [AE] (OT) An example of a PC version of a Mac Pro with today's tech for AE Date: Tue, 12 Jun 2012 18:05:07 -0400 Organization: SV2 Studios Message-ID: <01e501cd48e7$6da2bf40$48e83dc0$@sv2studios.com> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_01E6_01CD48C5.E69209A0" X-Mailer: Microsoft Outlook 14.0 Thread-Index: AQIZUK9pe0ZeaNvP2OfhwMJEUbRfgJZfK7mA Content-Language: en-us X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - gator1184.hostgator.com X-AntiAbuse: Original Domain - media-motion.tv X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - sv2studios.com X-BWhitelist: no X-Source: X-Source-Args: X-Source-Dir: X-Source-Sender: (Neptune) [24.167.166.243]:54150 X-Source-Auth: stephen@sv2studios.com X-Email-Count: 1 X-Source-Cap: c3RlcGhlbnY7c3RlcGhlbnY7Z2F0b3IxMTg0Lmhvc3RnYXRvci5jb20= This is a multipart message in MIME format. ------=_NextPart_000_01E6_01CD48C5.E69209A0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit > At this point the scheduler in the OS is going to try to route traffic as efficiently as possible - however - on long renders - you will have Ae instances trying to compute on some CPU's that frankly don't exist. This is Chris's point. What do you mean "don't exist" - don't exist to AE? Don't exist to the OS? Or tied up by other processes? > The advice from Chris is still sound - buy RAM for what is truly used. Meaning - the amount of memory you need for previews and general computing - and the actual number of CPU's you will be using if you decide to turn on MP. Usually that translates into - the most RAM you can possibly afford! I've found that buy RAM for HT cores paying nice dividends for AE performance - i.e. 4G per total core including virtual allows MP renders that fail with 3G or 2GB per core. I've some of my IMAX 32-bit float comps that I edited preferences to run 6GB per thread that enable MP renders that were failing with 4GB. Even with the hit of HT MP renders, it still is much faster than a single core rendering. So I disagree to only buy RAM for physical cores but agree that buy that max you can afford and install. stephen van vuuren 336.202.4777 http://www.sv2dcp.com/ http://www.sv2studios.com/ http://www.outsideinthemovie.com/ A film is - or should be - more like music than like fiction. It should be a progression of moods and feelings. The theme, what's behind the emotion, the meaning, all that comes later. -Stanley Kubrick ------=_NextPart_000_01E6_01CD48C5.E69209A0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

> At = this point the scheduler in the OS is going to try to route traffic as = efficiently as possible - however - on long renders - you will have Ae = instances trying to compute on some CPU's that frankly don't exist. =  This is Chris's point.

 

What do you mean “don’t exist” – don’t = exist to AE? Don’t exist to the OS? Or tied up by other = processes?

 

> The = advice from Chris is still sound - buy RAM for what is truly used. =  Meaning - the amount of memory you need for previews and general = computing - and the actual number of CPU's you will be using if you = decide to turn on MP.  Usually that translates into - the most RAM = you can possibly afford!

 

I’ve found that buy RAM for HT cores paying nice dividends for = AE performance – i.e. 4G per total core including virtual allows = MP renders that fail with 3G or 2GB per core. I’ve some of my IMAX = 32-bit float comps that I edited preferences to run 6GB per thread that = enable MP renders that were failing with 4GB.

 

Even with the hit of HT MP renders, it still is much faster than a = single core rendering. So I disagree to only buy RAM for physical cores = but agree that buy that max you can afford and = install.

 

stephen van vuuren

336.202.4777

 

http://www.sv2dcp.com/<= /b>

http://www.sv2studios.com/<= /span>

http://www.outsideinthemovie.com/=

 

A film is – or should be – more like music than like = fiction. It should be a progression of moods and feelings. The theme, = what’s behind the emotion, the meaning, all that comes = later.

Stanley Kubrick

 

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