> At this point the scheduler in the OS is going to try to route traffic as efficiently as possible - however - on long renders - you will have Ae instances trying to compute on some CPU's that frankly don't exist. This is Chris's point.
What do you mean “don’t exist” – don’t exist to AE? Don’t exist to the OS? Or tied up by other processes?
> The advice from Chris is still sound - buy RAM for what is truly used. Meaning - the amount of memory you need for previews and general computing - and the actual number of CPU's you will be using if you decide to turn on MP. Usually that translates into - the most RAM you can possibly afford!
I’ve found that buy RAM for HT cores paying nice dividends for AE performance – i.e. 4G per total core including virtual allows MP renders that fail with 3G or 2GB per core. I’ve some of my IMAX 32-bit float comps that I edited preferences to run 6GB per thread that enable MP renders that were failing with 4GB.
Even with the hit of HT MP renders, it still is much faster than a single core rendering. So I disagree to only buy RAM for physical cores but agree that buy that max you can afford and install.
stephen van vuuren
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A film is – or should be – more like music than like fiction. It should be a progression of moods and feelings. The theme, what’s behind the emotion, the meaning, all that comes later.
–Stanley Kubrick