Return-Path: Received: from mail-bk0-f41.google.com ([209.85.214.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4747456 for AE-List@media-motion.tv; Fri, 15 Jun 2012 00:59:29 +0200 Received: by bkcjm19 with SMTP id jm19so1919271bkc.28 for ; Thu, 14 Jun 2012 16:02:14 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:from:date:message-id:subject:to:content-type; bh=kv3dNNkDZGBJYbdz58vAwsvkC92t56gEEa2OAMLSchI=; b=D49gtCvjfFOzBPRhtlX+aI1qls30Ipbg80kHe8JUF5It7U5h+Bl9fVuM5DLjm+DRIK g5J0+c2maSqIrXlzEJChfxPMN9H44q6nBX5dH8UbMqvQ655gTg1j+87sRTfWpF7Byf+C kg8FycorFWBaRDACnk+SuW+AbK3xwyr9y6ScCOEbJcx46fVFjLqODFUly5BT4sObDEFU 3xuN5p89i8qSMV96VIUxl3Q4wPizj49wozCCm/rVzQmQcNRkr3XRjyBhHqRTxCEuwVdC Q8oWLC6BaXg44/5OuzdTl4gexy180U44rF1zeJkRgvIx+l5uqU62IL8KwQ1mjR1KEDv7 xSiw== Received: by 10.204.152.13 with SMTP id e13mr2048271bkw.46.1339714934268; Thu, 14 Jun 2012 16:02:14 -0700 (PDT) MIME-Version: 1.0 Received: by 10.204.168.73 with HTTP; Thu, 14 Jun 2012 16:01:54 -0700 (PDT) From: Byron Nash Date: Thu, 14 Jun 2012 19:01:54 -0400 Message-ID: Subject: 3D(new) Layers with Masks To: After Effects Mail List Content-Type: multipart/alternative; boundary=0015175def2ac1e24104c276b07d --0015175def2ac1e24104c276b07d Content-Type: text/plain; charset=ISO-8859-1 One of the limitations of the new Raytraced renderer is that you can't put masks or track mattes on extruded layers. What kinds of workarounds have you all come up with to mask out something on a 3D layer? I have several pieces of text in a comp over some 2D footage and need to make the appropriate bits go behind my 2D stuff. --0015175def2ac1e24104c276b07d Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable One of the limitations of the new Raytraced renderer is that you can't = put masks or track mattes on extruded layers. What kinds of workarounds hav= e you all come up with to mask out something on a 3D layer? I have several = pieces of text in a comp over some 2D footage and need to make the appropri= ate bits go behind my 2D stuff.=A0 --0015175def2ac1e24104c276b07d--