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Without seeing the specific scene you're working with, it's hard to tell
exactly what you need, but wouldn't some sort of layer-splitting and
reordering of the stack do the trick for different points in time?
> -------- Original Message --------
> Subject: Re: [AE] 3D(new) Layers with Masks
> From: Byron Nash <byronnash@gmail.com>
> Date: Fri, June 15, 2012 9:54 am
> To: "After Effects Mail List" <AE-List@media-motion.tv>
>
>
> OK, that kinda sucks though. I'll have to pre-render or precomp each
> element separately. I have some object that will be in front and some
> behind but the camera moves around the scene so the objects won't always be
> foreground or background but both depending on what point in time.
>
> I'm trying to think of a way to have a 3D layer at the correct point in
> space that has an alpha channel projected on it that is correct to the
> camera. I'll post if I come up with anything.
>
> On Thu, Jun 14, 2012 at 7:26 PM, Chris Meyer <chris@crishdesign.com> wrote:
>
> > Duplicate the 2D stuff, put a copy in front, and matte it out as needed to
> > reveal the new 3D stuff "behind."
> >
> > - Chris
> >
> >
> > On Jun 14, 2012, at 5:01 PM, Byron Nash wrote:
> >
> > > One of the limitations of the new Raytraced renderer is that you can't
> > put masks or track mattes on extruded layers. What kinds of workarounds
> > have you all come up with to mask out something on a 3D layer? I have
> > several pieces of text in a comp over some 2D footage and need to make the
> > appropriate bits go behind my 2D stuff.
> >
> >
> > +---End of message---+
> > To unsubscribe send any message to <ae-list-off@media-motion.tv>
> >
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