Return-Path: Received: from mail-lb0-f169.google.com ([209.85.217.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4752412 for AE-List@media-motion.tv; Wed, 20 Jun 2012 13:55:16 +0200 Received: by lbjn8 with SMTP id n8so493650lbj.28 for ; Wed, 20 Jun 2012 04:58:11 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:date:message-id:subject:from:to:content-type; bh=Q+48dG5oQg9pnXaPZUBjWYJQ7INzqJ67V7yR+9O5JmM=; b=ScVzJZ7osHNEkVmQfSRxsuF3v5ofA7dFSk/IYI16wVmN8LH2dxDXBk2q6xNPigGInk JyFeSjKPw0i3FcoL+08SzoywBI+XVONp1wPqOVGi6h9iCqgr0cCPyzZ0yRno7kxGI9Th L2bHvJLIO+td02f6PoBKbRTHuatfIJWq/HQTuje2M3zApDdUYCH1v0Xw6BnlEzf60NCL 7BWeR0w1GVAcAcZOMAa4l4fMLRm0dmR4jvPQtyF+PSH8C1Vf0UCYCen6Bn4oqHr4hpb0 9C/C9vroSElkAhKs4SFBzFdNyMwDBs0I3lVBIp67lBM39yx7y+mKMjqZ/I44z6emYkgG ueJQ== MIME-Version: 1.0 Received: by 10.112.23.196 with SMTP id o4mr9804235lbf.49.1340193491543; Wed, 20 Jun 2012 04:58:11 -0700 (PDT) Received: by 10.112.89.43 with HTTP; Wed, 20 Jun 2012 04:58:11 -0700 (PDT) Date: Wed, 20 Jun 2012 21:58:11 +1000 Message-ID: Subject: Link Trapcode particle size to camera position From: jarret langmeire To: After Effects Mail List Content-Type: multipart/alternative; boundary=90e6ba308f10fe66ae04c2e61cbc --90e6ba308f10fe66ae04c2e61cbc Content-Type: text/plain; charset=ISO-8859-1 Hey everyone, Been dealing with a gnarly issue the past week or so. I'm working on a couple of star fields which I'm generating using a mixture of Form and Particular. The issue I'm having is that as the camera moves/flies through the star field, the stars that are up close to the camera end up being waaaay to large whilst the distant ones disappear. I've been messing around with gradients and using this as a layer map to control the size and it sort of works, but not very well on some of the more complicated shots. So I'm wondering whether there's another way to control the particle size in such a way that the closer a particle is to the camera, the smaller it is? I know this sounds counter-intuitive - stars that are closer SHOULD be larger but the look I'm trying to achieve really requires the stars not to visibly scale up as they come closer (after all, we're talking light-years here). Thanks for any suggestions, Jarret --90e6ba308f10fe66ae04c2e61cbc Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hey everyone,

Been dealing with a gnarly issue the past week or so. I= 'm working on a couple of star fields which I'm generating using a = mixture of Form and Particular. The issue I'm having is that as the cam= era moves/flies through the star field, the stars that are up close to the = camera end up being waaaay to large whilst the distant ones disappear. I= 9;ve been messing around with gradients and using this as a layer map to co= ntrol the size and it sort of works, but not very well on some of the more = complicated shots. So I'm wondering whether there's another way to = control the particle size in such a way that the closer a particle is to th= e camera, the smaller it is? I know this sounds counter-intuitive - stars t= hat are closer SHOULD be larger but the look I'm trying to achieve real= ly requires the stars not to visibly scale up as they come closer (after al= l, we're talking light-years here).

Thanks for any suggestions,

Ja= rret
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