Return-Path: Received: from mail-lb0-f169.google.com ([209.85.217.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4753051 for AE-List@media-motion.tv; Thu, 21 Jun 2012 02:12:54 +0200 Received: by lbjn8 with SMTP id n8so1286316lbj.28 for ; Wed, 20 Jun 2012 17:15:50 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=T+HFHau5j4B1jJCTd/VSGPFhox2g154NyMqebDhSBvY=; b=Ff/gMAaIQcFq3pKMzzBtXZQ3i11Scb2aiF7PWVnmq7xM99O+zenfTeRYFWtasgTLrv 6BqYibD3uE0foT4EMTpT8Eblyv6Fr05Rz1tONn76aEfaAB58AakZe/TvJFAarL/4nbLX r0xw63r7UnMV6gOMzArmwb+nBTVj/rL3sliTEmGQOFdMV3MOheOA6lVVlvaowzvK+YZQ YAOW2An4OBkI5NIs1IBoKGfXyIy6JJUGTVeUls86Gp5ytbxHstLC6WWr1WYYObJ3qnyi O4WKztWSeLLPY8ZKI18sHX8rChuVeyj5n8528Evk78E7LRWGatM7q5bKPlWkO2Apian0 vyiw== MIME-Version: 1.0 Received: by 10.152.113.199 with SMTP id ja7mr13876219lab.10.1340237750521; Wed, 20 Jun 2012 17:15:50 -0700 (PDT) Received: by 10.112.89.43 with HTTP; Wed, 20 Jun 2012 17:15:50 -0700 (PDT) In-Reply-To: References: Date: Thu, 21 Jun 2012 10:15:50 +1000 Message-ID: Subject: Re: [AE] Link Trapcode particle size to camera position From: jarret langmeire To: After Effects Mail List , stephen@sv2studios.com Content-Type: multipart/alternative; boundary=f46d04088ee508ce1804c2f06b67 --f46d04088ee508ce1804c2f06b67 Content-Type: text/plain; charset=ISO-8859-1 Ok, just ran through those options but no cigar. The problem is that the camera is moving through the star field resulting in those very unrealistic BIG particle stars. With regard to the near vanish and fade, that simply adjusts the opacity as opposed to the size. What's been working really well for the "classic" warp fly-through is to use a straight gradient and mapping it across X/Z on the size layer map. That scales up the stars in the distance and whilst scaling the foreground stars down. However, once you apply "disperse" and a fractal displace it mixes up the direct relationship to the gradient. I was hoping that using a complex OBJ model to generate a mixed star field would do the trick but unfortunately that option does not allow me to map the gradient over a specific axis. Jarret --f46d04088ee508ce1804c2f06b67 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Ok, just ran through those options but no cigar. The problem is that the ca= mera is moving through the star field resulting in those very unrealistic B= IG particle stars. With regard to the near vanish and fade, that simply adj= usts the opacity as opposed to the size. What's been working really wel= l for the "classic" warp fly-through is to use a straight gradien= t and mapping it across X/Z on the size layer map. That scales up the stars= in the distance and whilst scaling the foreground stars down. However, onc= e you apply "disperse" and a fractal displace it mixes up the dir= ect relationship to the gradient.

I was hoping that using a complex OBJ model to generate= a mixed star field would do the trick but unfortunately that option does n= ot allow me to map the gradient over a specific axis.=A0

Jarret
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