Return-Path: Received: from omr13.networksolutionsemail.com ([205.178.146.63] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4753068 for AE-List@media-motion.tv; Thu, 21 Jun 2012 02:22:16 +0200 Received: from cm-omr12 (mail.networksolutionsemail.com [205.178.146.50]) by omr13.networksolutionsemail.com (8.13.8/8.13.8) with ESMTP id q5L0PB6g027290 for ; Wed, 20 Jun 2012 20:25:11 -0400 Authentication-Results: cm-omr12 smtp.user=chris@chriszwar.com; auth=pass (PLAIN) X-Authenticated-UID: chris@chriszwar.com Received: from [122.150.240.225] ([122.150.240.225:49226] helo=[192.168.0.5]) by cm-omr12 (envelope-from ) (ecelerity 2.2.2.41 r(31179/31189)) with ESMTPA id 6E/77-08803-6E962EF4; Wed, 20 Jun 2012 20:25:11 -0400 Content-Type: text/plain; charset=us-ascii Mime-Version: 1.0 (Apple Message framework v1084) Subject: Re: [AE] Link Trapcode particle size to camera position From: Chris Zwar In-Reply-To: Date: Thu, 21 Jun 2012 10:25:08 +1000 Content-Transfer-Encoding: quoted-printable Message-Id: References: To: "After Effects Mail List" X-Mailer: Apple Mail (2.1084) How big is your world? The near vanish/fade should fix your problem by = fading out stars before they get too large. Perhaps you need a few = different layers of Particular with different settings - the larger, = distant stars can be set to fade down early, and smaller particles can = be set up on another layer with different visibility settings. You = might not be able to do what you want to do on a single layer. -Chris On 21/06/2012, at 10:15 AM, jarret langmeire wrote: > Ok, just ran through those options but no cigar. The problem is that = the camera is moving through the star field resulting in those very = unrealistic BIG particle stars. With regard to the near vanish and fade, = that simply adjusts the opacity as opposed to the size. What's been = working really well for the "classic" warp fly-through is to use a = straight gradient and mapping it across X/Z on the size layer map. That = scales up the stars in the distance and whilst scaling the foreground = stars down. However, once you apply "disperse" and a fractal displace it = mixes up the direct relationship to the gradient.=20 >=20 > I was hoping that using a complex OBJ model to generate a mixed star = field would do the trick but unfortunately that option does not allow me = to map the gradient over a specific axis.=20 >=20 > Jarret