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How big is your world? The near vanish/fade should fix your problem by fading out stars before they get too large. Perhaps you need a few different layers of Particular with different settings - the larger, distant stars can be set to fade down early, and smaller particles can be set up on another layer with different visibility settings. You might not be able to do what you want to do on a single layer.
-Chris
On 21/06/2012, at 10:15 AM, jarret langmeire wrote:
> Ok, just ran through those options but no cigar. The problem is that the camera is moving through the star field resulting in those very unrealistic BIG particle stars. With regard to the near vanish and fade, that simply adjusts the opacity as opposed to the size. What's been working really well for the "classic" warp fly-through is to use a straight gradient and mapping it across X/Z on the size layer map. That scales up the stars in the distance and whilst scaling the foreground stars down. However, once you apply "disperse" and a fractal displace it mixes up the direct relationship to the gradient.
>
> I was hoping that using a complex OBJ model to generate a mixed star field would do the trick but unfortunately that option does not allow me to map the gradient over a specific axis.
>
> Jarret
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