Mailing List AE-List@media-motion.tv ? Message #44574
From: Brian Higgins <higgins@soldesignfx.com>
Subject: Re: [AE] Link Trapcode particle size to camera position
Date: Wed, 20 Jun 2012 20:05:52 -0500
To: After Effects Mail List <AE-List@media-motion.tv>
I think he wants the fake Star Trek TNG-style stars. 

Sent from my iPhone

On Jun 20, 2012, at 7:34 PM, Darby Edelen <dedelen@gmail.com> wrote:


If your stars come close to the camera they'll almost certainly look wrong even if they're small.

Sorry, that should've been ESPECIALLY if they're small :)

-D

On Wed, Jun 20, 2012 at 5:29 PM, Darby Edelen <dedelen@gmail.com> wrote:
I'm confused about the goal.

Should they ALL look like distant stars?  If so, then is there a reason you're not actually making them all distant?  You could use a spherical field for that. Although normally I'd just use Horizon to create a distant starfield

If your stars come close to the camera they'll almost certainly look wrong even if they're small.

-D


On Wed, Jun 20, 2012 at 5:15 PM, jarret langmeire <langmeire@gmail.com> wrote:
Ok, just ran through those options but no cigar. The problem is that the camera is moving through the star field resulting in those very unrealistic BIG particle stars. With regard to the near vanish and fade, that simply adjusts the opacity as opposed to the size. What's been working really well for the "classic" warp fly-through is to use a straight gradient and mapping it across X/Z on the size layer map. That scales up the stars in the distance and whilst scaling the foreground stars down. However, once you apply "disperse" and a fractal displace it mixes up the direct relationship to the gradient.

I was hoping that using a complex OBJ model to generate a mixed star field would do the trick but unfortunately that option does not allow me to map the gradient over a specific axis. 

Jarret


 
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