Return-Path: Received: from gateway07.websitewelcome.com ([69.56.159.26] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4753211 for AE-List@media-motion.tv; Thu, 21 Jun 2012 04:29:27 +0200 Received: by gateway07.websitewelcome.com (Postfix, from userid 5007) id 2063094868BCA; Wed, 20 Jun 2012 21:32:23 -0500 (CDT) Received: from gator1184.hostgator.com (gator1184.hostgator.com [174.121.151.98]) by gateway07.websitewelcome.com (Postfix) with ESMTP id 0C98094868B8A for ; Wed, 20 Jun 2012 21:32:23 -0500 (CDT) Received: from [24.167.166.243] (port=60795 helo=Neptune) by gator1184.hostgator.com with esmtpa (Exim 4.77) (envelope-from ) id 1ShXC2-00048i-SA; Wed, 20 Jun 2012 21:32:22 -0500 Reply-To: From: "Stephen van Vuuren" To: "'jarret langmeire'" , "'After Effects Mail List'" References: In-Reply-To: Subject: RE: [AE] Link Trapcode particle size to camera position Date: Wed, 20 Jun 2012 22:32:05 -0400 Organization: SV2 Studios Message-ID: <011801cd4f56$0cae6570$260b3050$@sv2studios.com> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0119_01CD4F34.859DAFD0" X-Mailer: Microsoft Outlook 14.0 Content-Language: en-us Thread-Index: AQELkY97Ci7fVq0sYIfjfQMgFoXXgAKsSUZHAkdrn02YX+sVAA== X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - gator1184.hostgator.com X-AntiAbuse: Original Domain - media-motion.tv X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - sv2studios.com X-BWhitelist: no X-Source: X-Source-Args: X-Source-Dir: X-Source-Sender: (Neptune) [24.167.166.243]:60795 X-Source-Auth: stephen@sv2studios.com X-Email-Count: 2 X-Source-Cap: c3RlcGhlbnY7c3RlcGhlbnY7Z2F0b3IxMTg0Lmhvc3RnYXRvci5jb20= This is a multipart message in MIME format. ------=_NextPart_000_0119_01CD4F34.859DAFD0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit I took a look at your project. I think just changing "Near Vanish" to a value of 50 gets a much better (to my eye) result. Your setting was too low for my taste. stephen van vuuren 336.202.4777 http://www.sv2dcp.com/ http://www.sv2studios.com/ http://www.outsideinthemovie.com/ A film is - or should be - more like music than like fiction. It should be a progression of moods and feelings. The theme, what's behind the emotion, the meaning, all that comes later. -Stanley Kubrick From: jarret langmeire [mailto:langmeire@gmail.com] Sent: Wednesday, June 20, 2012 8:16 PM To: After Effects Mail List; stephen@sv2studios.com Subject: Re: [AE] Link Trapcode particle size to camera position Ok, just ran through those options but no cigar. The problem is that the camera is moving through the star field resulting in those very unrealistic BIG particle stars. With regard to the near vanish and fade, that simply adjusts the opacity as opposed to the size. What's been working really well for the "classic" warp fly-through is to use a straight gradient and mapping it across X/Z on the size layer map. That scales up the stars in the distance and whilst scaling the foreground stars down. However, once you apply "disperse" and a fractal displace it mixes up the direct relationship to the gradient. I was hoping that using a complex OBJ model to generate a mixed star field would do the trick but unfortunately that option does not allow me to map the gradient over a specific axis. Jarret ------=_NextPart_000_0119_01CD4F34.859DAFD0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

I took a look at your project. I think just changing “Near = Vanish” to a value of 50 gets a much better (to my eye) result. = Your setting was too low for my taste.

 

stephen van vuuren

336.202.4777

 

http://www.sv2dcp.com/

http://www.sv2studios.com/<= /span>

http://www.outsideinthemovie.com/=

 

A film is – or should be – more like music than like = fiction. It should be a progression of moods and feelings. The theme, = what’s behind the emotion, the meaning, all that comes = later.

Stanley Kubrick

 

From:= = jarret langmeire [mailto:langmeire@gmail.com]
Sent: = Wednesday, June 20, 2012 8:16 PM
To: After Effects Mail List; = stephen@sv2studios.com
Subject: Re: [AE] Link Trapcode = particle size to camera position

 

Ok, just ran = through those options but no cigar. The problem is that the camera is = moving through the star field resulting in those very unrealistic BIG = particle stars. With regard to the near vanish and fade, that simply = adjusts the opacity as opposed to the size. What's been working really = well for the "classic" warp fly-through is to use a straight = gradient and mapping it across X/Z on the size layer map. That scales up = the stars in the distance and whilst scaling the foreground stars down. = However, once you apply "disperse" and a fractal displace it = mixes up the direct relationship to the gradient.

 

I = was hoping that using a complex OBJ model to generate a mixed star field = would do the trick but unfortunately that option does not allow me to = map the gradient over a specific axis. 

 

Jarret

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