Return-Path: Received: from mail-pb0-f41.google.com ([209.85.160.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4765958 for AE-List@media-motion.tv; Fri, 06 Jul 2012 19:06:35 +0200 Received: by pbbrp2 with SMTP id rp2so13860449pbb.28 for ; Fri, 06 Jul 2012 10:09:58 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=google.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type:x-gm-message-state; bh=b7nmMdit+rJOBnx7cw/Z6Smj14pkHqD6VwejImAG6lg=; b=d7poOQrIMTSLamFsStvO/1jWx9Ndj0EPdvqE/30V5CbeHbQe9l+gtQJoxghJ5j63Rt 67nQlFALW/vR64oDJVfnE6KLuGIWkjMZpMunwg//UR3pCrhmqvWyyez8VTOTefPhlQYj UhokA7gHKB52yGGlSUZcdvigVoluu20aFxTb37F71YaBYhVSJtDF5uKI9e2fHIbtjuYW eoWVsPYxb7d7Ftff4P/r61xLv2jgJaq8L/oTCg7WV0BZ7RwIH66bNHRg3Fnk2FCkd28Z ItgFSf1gMKxO/aVBG9+0D4ktNM9NomdwNkDf2P/GR3XQh9TRARVAS4C/c+ZcBUQQEZp8 gEow== MIME-Version: 1.0 Received: by 10.68.232.161 with SMTP id tp1mr38235428pbc.44.1341594598215; Fri, 06 Jul 2012 10:09:58 -0700 (PDT) Received: by 10.68.64.3 with HTTP; Fri, 6 Jul 2012 10:09:58 -0700 (PDT) In-Reply-To: References: Date: Fri, 6 Jul 2012 12:09:58 -0500 Message-ID: Subject: Re: [AE] element demo From: Brian Higgins To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7b33cb90758edd04c42c5511 X-Gm-Message-State: ALoCoQnQ9Hror1/pHVrOAlLtjAk4fDZR1gSC0T1cZIVUsffUOE/of2dZVwQM/AxG5XkRkkPmaqpe --047d7b33cb90758edd04c42c5511 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable It wouldn't surprise me if IBL came in v2.0. Flame can handle/render 3d geometry in a similar manner, and can use IBL. -bH On Fri, Jul 6, 2012 at 9:28 AM, Teddy Gage wrote: > Or just bake it into the uv textures. I would have been pretty impressed > if it had native IBL for $150. > > > On Friday, July 6, 2012, mylenium@mylenium.de wrote: > >> ** >> >> >>Also how is 32bit texture support? Can it handle .exrs for >> environmental lighting? >> >> >> >> Element doesn't do IBL (image based lighting). You will have to fake it. >> >> >> >> Mylenium >> >> [Pour Myl=E8ne, ange sur terre] >> ----------------------------------------- >> www.mylenium.de >> >> >> > > > -- > Animator & Editor > www.teddygage.com > Brooklyn > > --=20 brian higgins | senior vfx artist Sol Design 312.706.5500 higgins@soldesignfx.com soldesignfx.com --047d7b33cb90758edd04c42c5511 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable It wouldn't surprise me if IBL came in v2.0. =A0Flame can handle/render= 3d geometry in a similar manner, and can use IBL. =A0

-bH

<= div class=3D"gmail_quote">On Fri, Jul 6, 2012 at 9:28 AM, Teddy Gage <te= ddygage@gmail.com> wrote:
Or just bake it into the uv textures. I woul= d have been pretty impressed if it had native IBL for $150.=A0


On Friday, July 6, 2012, mylenium@mylenium.de wr= ote:
=20
=20 =20

>>Also how is 32bit texture= support? Can it handle .exrs for environmental lighting?

=20

=A0

=20

Element doesn't do IBL (image= based lighting). You will have to fake it.

=20

=A0

=20

Mylenium

= =20

=20

[Pour Myl=E8ne, ange sur terre]
------------------------------------= -----
www.mylenium.= de

=20

=A0

=20


--
Animator & Editor
www.teddygage.com<= /span>
Brooklyn




--
=
brian higgins | senior vfx artist
Sol =A0Design



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