Return-Path: Received: from mail-wg0-f53.google.com ([74.125.82.53] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4780583 for AE-List@media-motion.tv; Fri, 20 Jul 2012 14:42:29 +0200 Received: by wgbfm10 with SMTP id fm10so2829914wgb.22 for ; Fri, 20 Jul 2012 05:46:20 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:date:message-id:subject:from:to:content-type; bh=PwUa8xUfBpijVcL+oaOmEKJfdIcItjN1Qh9HeD9ooL0=; b=u2N0oLBBjz4w/ESX0dERP2JTgP1ygOC/8ivHa5tHKh4b14gMjz8eIpyFO8aCRURmFW oWjyMS0WvXPsDI3la8P6TxeVmty+wBALflLk423SuTeHo8FFVUrNPW79A/EZvmvJ6XUe zRlf8Ilihvu9xpjBonk0ILwSdIGyyqc2nLptItYqPLZOpi7/uET3uRhG/EOzBw1tUD99 5A6UOK5gCDiCNkIJsI5YxiSz1k6Tyh21c2Gt5YtgqIib/nY1ynL5dgtXRWlHGrFyepYe +cm4ZNU3YB1ezTY7/5wOjnfJ02TmYWqJYw8BFoNjsG8ypiOR5MMO0A0NGkTMkWlcK3nP mVTQ== MIME-Version: 1.0 Received: by 10.180.90.207 with SMTP id by15mr25649672wib.22.1342788380175; Fri, 20 Jul 2012 05:46:20 -0700 (PDT) Received: by 10.216.245.69 with HTTP; Fri, 20 Jul 2012 05:46:20 -0700 (PDT) Date: Fri, 20 Jul 2012 14:46:20 +0200 Message-ID: Subject: Issue with Transparency in CS6 Raytracing From: =?ISO-8859-1?Q?S=E9bastien?= To: After Effects Mail List Content-Type: multipart/alternative; boundary=f46d043c804668ac8504c542484a --f46d043c804668ac8504c542484a Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hi gang, I have to export the alpha channel of my comp, nothing really fancy at first, but then I noticed that my semi-transparent extruded shape objects are considered opaque. You can see here on my screenshot: https://www.dropbox.com/s/1f4u9v85d54sw7w/transparency.png The selected object is 45% opaque, and I should somehow see the checkboard through it, but no, the transparency is filled with some default black environment. At first I thought it was because my difraction was at 1.5 but no matter what value I change, it's always looking opaque when I put it against a transparent background (when I put an object behind it behaves correctly, it's only when the bg is transparent. Any idea how to circumvent this ? Is it intended behavior ? (i'm quite new to Raytracing) Thanks ! Cheers, Seb --=20 S=E9bastien L'ebook que Nicolas ne trouve pas tr=E8s dr=F4le, mais que tout le monde ad= ore *politikaillera.fr* --f46d043c804668ac8504c542484a Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hi gang,

I have to export the alpha channel of my comp, nothing real= ly fancy at first, but then I noticed that my semi-transparent extruded sha= pe objects are considered opaque.

You can see here on my screenshot:= htt= ps://www.dropbox.com/s/1f4u9v85d54sw7w/transparency.png The selected ob= ject is 45% opaque, and I should somehow see the checkboard through it, but= no, the transparency is filled with some default black environment.

At first I thought it was because my difraction was at 1.5 but no matte= r what value I change, it's always looking opaque when I put it against= a transparent background (when I put an object behind it behaves correctly= , it's only when the bg is transparent.

Any idea how to circumvent this ? Is it intended behavior ? (i'm qu= ite new to Raytracing)

Thanks !

Cheers,

Seb

--
S=E9bastien

L'ebook que Nicolas ne trouve pa= s tr=E8s dr=F4le, mais que tout le monde adore
politikaillera.fr=
--f46d043c804668ac8504c542484a--