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Either it's a design feature (set Alpha to opaque to avoid degenerate generate colors with premultiplied backgrounds) or a bug (premature termination of the ray evaluation). Whatever it is, probably nothing you can fix.
Mylenium
[Pour Mylène, ange sur terre] ----------------------------------------- www.mylenium.de
"Sébastien" <yenaphe@gmail.com> hat am 20. Juli 2012 um 14:46 geschrieben:
Hi gang,
I have to export the alpha channel of my comp, nothing really fancy at first, but then I noticed that my semi-transparent extruded shape objects are considered opaque.
You can see here on my screenshot:
https://www.dropbox.com/s/1f4u9v85d54sw7w/transparency.png The selected object is 45% opaque, and I should somehow see the checkboard through it, but no, the transparency is filled with some default black environment.
At first I thought it was because my difraction was at 1.5 but no matter what value I change, it's always looking opaque when I put it against a transparent background (when I put an object behind it behaves correctly, it's only when the bg is transparent.
Any idea how to circumvent this ? Is it intended behavior ? (i'm quite new to Raytracing)
Thanks !
Cheers,
Seb
--
Sébastien
L'ebook que Nicolas ne trouve pas très drôle, mais que tout le monde adore
politikaillera.fr
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