these might be of use for when in PS one wants to see an image in
actual print size, by adjusting the Screen Res ppi settings in Units
page:
http://pxcalc.com/
http://members.ping.de/~sven/dpi.html
Its not bullet proof, I usually make incremental manual adjustments
with a real paper & ruler placed on the screen to verify..
And each app needs a different scaling value, for instance PS on my
24 WUXGA needs 31.45% zoom factor to show print size whereas Ai
needs 133% for the same A4 300dpi image(2480x3508px)
On 20-Jul-12 22:16, Chris Meyer wrote:
Digital images are measured by how many pixels they have.
DPI - dots per inch (or its more accurate cousin, PPI for
pixels per inch) - only comes into play when printing. It
answers the question "how big do you want this?" by giving a
translation between the pixel world of digital images and the
inch world of physical media.
Photoshop always specifies DPI, as it is often used for
printing images; I use it all the time inside Photoshop to
manipulate the as-printed size of my photos and scans without
resampling. But if you're not printing, you can ignore it, and
focus on the number in pixels. Yes, in some cases you can change
the number of pixels indirectly by changing DPI, but it's an
indirect connection - and one that can be thwarted or broken
(i.e. depending on whether or not the Resample option is
checked). Focus on that pixel setting; it's what really matters
- everything else is indirection.
In video, all formats are defined by the number of pixels.
DPI is never specified. Just think about it: You have no idea
how many inches big is the monitor your viewers will be using,
and it can vary. What's standardized is the number of pixels,
and the display device scales as necessary to fill the desired
image area.
DPI may affect print resolution, but it does not affect video
resolution - pixels do. So be careful of interchanging
"resolution" for those terms.
If DPI mattered to AE et al, it would be in the Interpret
Footage dialog (and its equivalent in other programs). It's not.
Look at the XML metadata for video formats (not the still image
fields; the Dynamic Media fields): no DPI. Look through the ATSC
standards for hi-def video (as well a REC 601, 709, and other
standards of relevance): No DPI. DPI is (supposed to be)
irrelevant to video.
Indeed, AE ignores DPI even when working in "inches":
Right-click on the Scale or Position parameters for a layer. Set
Units to Inches. The number you see is based on 72 DPI,
regardless of the file's actual DPI tag. (I consider that a
bug.)
The earliest version(s) of Premiere did look at the DPI for
still images, and scaled them based on an assumption that it
would use 72 DPI - so a 288 DPI image was scaled to 25%, etc. It
dropped that behaviour early on. And as Rick has stated, no
other video (or non-vector*) apps do.Â
(*Vectors need a DPI-like setting to render pixels. It's like
printing in reverse. Nothing to do with video.)
72 DPI is a holdover from the old, old computing days when
"WYSIWYG" meant something, and displays strove to represent
"actual" size. 72's not a desired target number (our eyes can
resolve much finer than that); it was based on the limitations
of the tech at the time. Once display and monitor technology
improved, it went out the window, with Apple's Retina displays
being the latest proof of point. Alas, 72 DPI has stuck with us
- but it's irrelevant. (Along with the newer meme that hi def
video is 240 dpi, because that's how Canon DSLRs tag their still
images. I kid you not; I wasted a few hours with an editor on
that one.)
here lies dragons -
Chris
On Jul 20, 2012, at 12:45 PM, Jack Tunnicliffe wrote:
It's certainly an
interesting topic, especially now that devices with so
called Retina displays are no longer 72 ppi. Who knows
what Apple's next AppleTV might look like, a real
television with possibly a Retina Display for better
resolution than we're used to with traditional broadcast
television. For the time being broadcasters will deliver
72 ppi but a television display just like a new generation
iPad or Macbook, could display multiple resolutions for
different inputs.
On Jul 20, 2012, at 12:36 PM, Jim Curtis wrote:
I
think we're saying the same thing differently. Â I'm
old-schoold, and DPI is what I'm used to calling it,
even though it's been re-branded into Resolution. Â
When somebody scans a photo, they usually have
an option to choose a DPI, or Resolution. Â That
has a direct relationship to the number of pixels
in the scanned image. Â But, ultimately, pixels are
pixels. Â In Ae, the 72 number is understood, as
it's the screen resolution built into Ae. Â You can
test this by exporting any NTSC frame and bringing
it into Ps. Â Look at the Image Size in Ps, and
you're going to see three numbers: Height, Width
and Resolution (which is 72).
I don't suppose you recall a discussion we
had with Trish a few years back about using Ae
for print work. Â What we agreed by consensus was
that you could increase the print DPI by
multiplying your Ae comp by some factor to get a
decent print.
If you wanted 300 DPI, you multiplied your
Comp Size by 4.167, which is 300/72. Â
So, choose 2550x3300 in Ae to get an 8.5x11"
print at 300 DPI.
Â
On Jul 20, 2012, at 1:17 PM, Chris
Meyer wrote:
I think you might be fooling
yourself. I think AE and PR only care
about the number of pixels. The way
you happened to scale the image -
lowering the DPI setting, with
resampling on - happens to lower the
number of pixels. I bet if you took
the same image, and changed the DPI
setting with resampling OFF (thereby
NOT changing the number of pixels),
that you would see no changes in AE or
PR. DPI may be a red herring for you.
Or I may be wrong; I haven't
re-tested this in years.
 - Chris
Yes, as does Pr and Ae. Â It's
called "Resolution" in Photoshop.
 It's intertwined with Height and
Width. Â If you change one in the
Image Size dialog, the other two
change along with it, if Constrain
Proportions is checked.
Just two days ago, I got some
stills that were scanned at 1200
DPI. Â They bogged down Pr
horribly. Â I was having to scale
them to 10% to get them to fill
the frame. Â So, I resized them in
Ps, taking the Resolution (DPI)
down to 300, and that brought the
Width and Height parameters down
with it. Â Then Pr handled them
with aplomb, speedy, and with more
workable scale sizes, in the
50-70% range, with resolution left
to do panning and zooming.
On Jul 20, 2012, at 12:13
PM, Benny Christensen wrote:
You
need to make sure that the
DPI is not too high that
they are RGB color space.
FCP will definitely crash
using CMYK files.
I usually resize
every thing to 150DPI
and no larger than 3000
pixels wide for normal
shots or 3000 pixels
tall for vertical shots.
I know that FCP is
supposed to handle
larger files, but this
has been safe for me.
Producers
Playhouse
Oklahoma
City
405-858-0700
"I say in
speeches that
a plausible
mission of
artists is to
make people
appreciate
being alive at
least a little
bit. I am then
asked if I
know of any
artists who
pulled that
off. I reply,
'The Beatles
did'."Â - Kurt
Vonnegut
(Timequake)
On Jul 20, 2012, at
12:05 PM, Jim Curtis
wrote:
Perhaps
I should elaborate.
 I've been tasked to
do a couple of
"slide show"
projects (Yikes!).
 Whenever I brought
a bunch of JPEGs in
and tried to do
Motion moves, and
dissolves between
them, FCP crashed
regularly. Â When I
brought the same
stills into Pr, I
had no crashes. Â
And on other
projects, where I
only had
occasional stills,
I'd still get
crashes from the
JPEGs, but not
after I converted
them to TIF.
That's just
been my
experience. Â Maybe
it's a codec
thing. Â I think
I'm the Pig Pen of
finding things
that crash Mac
apps.
On Jul
20, 2012, at
11:51 AM,
James
Culbertson
wrote:
FCP 7.03?
 JPEGs and
PNGs work just
fine in my
experience.
I'm working on
a feature
length doc
that I
inherited for
finishing
tasks that is
a smorgasbord
of formats -
in addition to
JPEGs, and
PNGs, there
are also BMPs,
Tiffs, Â and
PSD. No
problems
whatsoever.
What I would
avoid are
PDFs.
If I were
to choose I
would stick
with TIFF and
JPEG, and use
PSD when
necessary.
James
On Jul
20, 2012, at
7:12 AM, Jim
Curtis wrote:
I've had bad
luck with most
still formats
in FCP. Â It's
pretty hostile
to JPEGs and
PNGs, IME. Â
Try TIF
or TGA, which
also support
an alpha
channel. Â TIF
is what I use
(when I have
to.) Â
Pr is a
LOT better at
handling
stills, except
really large
ones.
On Jul
20, 2012, at
8:55 AM, Benny
Christensen
wrote:
That has
been my
workaround,
but it is
annoying
because I
don't like to
use PSDs in
FCP. I usually
like a
flattened file
for titles.
Thanks.
Benny
Christensen
Producers
Playhouse
Oklahoma
City
405-858-0700
"To be is
to
do"--Socrates
"To do is to
be"--Jean-Paul
Sartre
"Do be do be
do"--Frank
Sinatra
On Jul
20, 2012, at
8:52 AM, Glen
Tubbesing
wrote:
You might
try using
Photoshop's
native PSD
format,
instead.
On
Jul 20, 2012
6:38 AM,
"Benny
Christensen"
< bennychristensen@me.com>
wrote:
I know this
isn't the
Photoshop
list, but
since it is
pretty
integral to
our workflow
here goes.
I am having a
couple of
issues lately.
1) PNGs are
not acting the
same way they
used to. I
can't get the
empty spaces
to read as
alpha holes in
FCP. Is there
a better
format to use
since PICT
files are no
longer an
option.
2) Sometimes
the program
simply will
not let me
Save a file.
The Save
window pops
up, but the
buttons are
not colored
and won't
react. In
fact, at that
point the
program is
completely
locked up and
I have to
Force Quit.
Has anyone
else seen
these
problems?
Thanks in
advance.
Benny
Christensen
Producers
Playhouse
Oklahoma City
405-858-0700
"Men
occasionally
stumble over
the truth, but
most of them
pick
themselves up
and hurry off
as if nothing
ever
happened." -
Sir Winston
Churchill
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